Description

Have you ever wanted to crouch down to the ground while you line up that lethal sniper shot? Would you ever be willing to crawl between the anomalies to evade your sworn enemies? Do you ever crave the sensation of wriggling through a concrete pipe? All of this, and many other benefits, will be available in this mod.

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CoC Go Prone Mod [OUTDATED]
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gesaffs
gesaffs - - 225 comments

how does 3rd person view look like? will bots use it aswell?

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Jacob_MP Author
Jacob_MP - - 167 comments

This mod only adjusts the camera height of the player while they are using the secondary crouch stance (by holding SHIFT and CTRL simultaneously). Their default crouching animations will remain present, and the same applies for any NPC characters that you may come across.

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Stokker
Stokker - - 303 comments

It is exactly for this reason why I don't personally like mods like this (Anomaly has it as well.) I feel like I do not have full control of my character's hitbox with the camera being moved. After years of playing Stalker, you get used to the camera's positioning in reference to your character's body.

I hope I'm not coming off as mean or anything - just commenting.

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Jacob_MP Author
Jacob_MP - - 167 comments

I completely agree. I normally alternate between this mod and the original actor.ltx, but the camera height setup in this mod is my go-to choice for my playthroughs that focus on realism.

All in all, I still have a strong preference for diversity; this ensures that everyone is able to find something that they enjoy. :)

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Kardue
Kardue - - 225 comments

so can you be spotted just as easily if you were prone if in third person you're just crouching? or visibly you look like you're crouching but really you are out of enemy sight?

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Das_P0m
Das_P0m - - 539 comments

Which lines exactly were edited?
I compared the 1.5 actor.ltx but there are too many changes in it.

On the other hand... Stokker has a point... but I would like to test it out^^

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Jacob_MP Author
Jacob_MP - - 167 comments

Lines 43 to 48 have been edited in the actor.ltx file for this mod, ranging from "ph_box0_center" to "ph_box2_size". I have STALKERSOUP installed on my PC, that of which has allowed me to borrow the values from the default actor.ltx value that pertain to that game.

Taking a page out of Stokker's book, I have come to infer that they do in fact determine the hitbox of the actor, but I have only been successful in observing the changes in the actor's camera height (excluding their model) upon crouching.

Disregarding the actor's hitbox, the information between, and including, line 63 and line 66 (ranging from "hit_probability_gd_novice" to "hit_probability_gd_master") may be worth testing out. I might set some time aside to experiment with these.

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Das_P0m
Das_P0m - - 539 comments

My games differs a lot from the original one... so difficulty is completely different.

Thanks for the lines, will check it out later. :)

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Murad_V
Murad_V - - 8 comments

Does this work with 1.5?

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Das_P0m
Das_P0m - - 539 comments

If you modify the lines RussianSniper117 told me above, it should work.
Will test it out for myself now.

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Jacob_MP Author
Jacob_MP - - 167 comments

LONG EXPLANATION: From what I have observed, the simplicity of this mod - with it only consisting of an actor.ltx file - would render it as being compatible with all versions of Call of Chernobyl, as long as they utilize an actor.ltx file.

SHORT EXPLANATION: Yes, it does.

Hope this helps. :)

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Das_P0m
Das_P0m - - 539 comments

Yep. It works, but 1.5 users should not use the actor.ltx
I suggest to copy over the lines 43-48.

Tested it, most thing that makes it not usable for me is the fact, that is doesn't match with the player shadow which gives the situation itself are very strange visual.

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Guest
Guest - - 690,581 comments

well im playin that way and the camera angle is why ilime it.Thiz too good job agaim

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neurozaneurona
neurozaneurona - - 13 comments

I use such settings from the first stalker. It allows me to pass through most of the tight spaces - through pipes and windows, and under trucks.
The view in the third person still looks like a strange crouch, I call it "slavic squat".
The following settings work under each version of the game.
My set in actor.ltx file:
ph_box0_center = 0.0, 0.90, 0.0
ph_box0_size = 0.20, 0.90, 0.20
ph_box1_center = 0.0, 0.60, 0.0
ph_box1_size = 0.20, 0.60, 0.20
ph_box2_center = 0.0, 0.35, 0.0
ph_box2_size = 0.20, 0.35, 0.20

The middle value of ph_box2 determines the degree of low crouch and the view from the eyes of the character.

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Jacob_MP Author
Jacob_MP - - 167 comments

Okay. I'll have to keep this in mind if I ever mod any actor.ltx files in the future.

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neurozaneurona
neurozaneurona - - 13 comments

Unfortunately in my settings is a trap - you can fall into almost every hole. ;)

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Mmmmmmmmmmmmmmmhm
Mmmmmmmmmmmmmmmhm - - 70 comments

How do I view the actor.ltx file from this and add it into my gamedata directory?

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SergeantDiggs
SergeantDiggs - - 173 comments

Judging by the above, I can merge the actor file with Smurf's Hud files...

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