«[CoC] Extended Offline (EOC) FOR [1.4.22] by stason174 [v.6.03] (v3.0)» Team: Main programmer and the original author of the mod’s adaptation: Atamg Special thanks go to CBTesters: Vladimir Ivanov (Владимир Иванов) ,Yarik Arkhipov (Ярик Архипов) and other testers. Audio provided for video and capture notifications: Farengate Pulse Endings script: Illya Legotin (Илья Леготин), g0dl1ke Video: Audron, Maksim Shkondin (Максим Шкондин)
«[CoC] Extended Offline (EOC) FOR [1.4.22] by stason174 [v.6.03] (v3.0)»
Team:
Main programmer and the original author of the mod’s adaptation: Atamg
Special thanks go to CBTesters: Vladimir Ivanov (Владимир Иванов) ,Yarik Arkhipov (Ярик Архипов) and other testers.
Audio provided for video and capture notifications: Farengate Pulse
Endings script: Illya Legotin (Илья Леготин), g0dl1ke
Video: Audron, Maksim Shkondin (Максим Шкондин)
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ATTENTION: Delete the old version first! Then you can install v3.0.
Additions: In order to capture some bases you have to capture their surroundings first. Capturing bases and other points now has audio notifications.
Added video endings (they will be shown only when all landscape points were captured)
You can now declare wars on neutral factions through a dialogue option available for any faction-specific barman.
Captured bases will spawn faction-specific NPCs such as: traders, mechanics, barmen and medics.
You can now buy/hire squads and send them to specific locations or order them patrol the current one. To hire squads you need to talk to a trader that will be spawned at captured point.
In order to disable the Brain Scorcher or change your faction, you need to talk to a medic that will be spawned at captured point.
Sometimes your allies may abandon captured point to engage in a firefight, but they will still come back a few minutes later.
Tip#1: Since your squads will move to a newly captured point not from the base, but from the closest to it point, you should methodically capture the points that are closer to an initial point one by one.
Tip#2: The Army Warehouse may suffer heavy FPS drops, because most of the faction fights happen there.
Tip#3: Better disable NPCs grenades.
Installation: Download the mod, extract its content to your game folder, delete the old version in the mod manager (if there is) and install the latest one.
Settings:
- No mutants;
- No audio notifications for capture;
- More active faction war;
- Less active faction war;
- Dynamic Faction Relations;
- High reward for capture of points;
- Medium reward for capture of points;
- All out war;
- Disable medics (and others) spawn;
- Show enemy squads in PDA;
- Unlock all trading stages;
- Factions don’t respawn after being destroyed;
- Old system (bases are independent from their surrounding points) ;
- Stronger Monolith faction;
- Weaker Monolith faction ;
There’s no guarantees that other mods in the mod manager will work stable when enabled.
It’s highly recommended to remove/avoid using graphics and HD-packs for the sake of optimization.
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Game version: Modpack by Stason174 v.6.03
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ATTENTION: this mod is compatible with all the mods for Modpack by Stason174 v.6.03 but these:
- A-life Simulation,
- Showing all squads on the map (like in CS)
- Show all squads on the map (like in Warfare)
It’s highly recommended to avoid doing quests in the faction war mode!
Changing graphics settings is at your own risk!
«Scientists/Ecologists rehabilitation for Modpack by Stason174 v.6.03» by Grelka
Originally this mod was planned to be included in the Modpack by Stason174 v.6.04, but since 6.04 isn’t going to happen, I’m releasing my mod, which is finished, on its own. Feel free to use its assets if you want, heck, even Stason can use it as well, if he’ll decide to return.
About the mod: I made some changes for Scientist/Ecologists faction regarding their visuals, voices and icons so now they look the way it was before.
Now the Scientists/Ecologists guard(!), in addition to the ones that wear hazmat suits, also wears specialized guard suits (based off the Sunrise suit). Furthermore, I also changed an appearance of unique/important NPCs and their dialogues.
Fixes:
Fixed duplicated Novikov: I moved Novikov back to the Great Swamp at the Clear Sky base, and put the new NPC named Kirichenko in the Mobile Lab near Yanov Station.
ATTENTION! If you plan on playing the faction war mode, then you have to install this mod above the faction war mod.
►Game version: Modpack by Stason174 v.6.03
New Game is not required.
►Installation: Extract the mod’s content. Move «_JSGME_MODS» to your game folder, confirming overwrite. Activate it in the mod manager.
Average
6.17 votes submitted.
Whoa.
What is this amazing thing right here?
It's like Warfare, but better
Exactly.
Factions are controlling areas. Example: Loners - Rookie Village, Duty - Rostok etc.
And factions are fighting, conquering and defending that areas. It's like faction war from CS
I think "All Out War" makes it go across the whole zone... or it's just every faction for themselves.
Now we just need a real english translation for stason174 mod:[
Is there any kind of translation? Didnt find one in my search...
Sadly..no
ok i would like to see a youtube video for this
Amazing
So i downloaded and installed but when im in the loading screen the game closes
theres is a specific way to install or a order?
I tried installing only the EOC with the hotfix (the 2 folders on top) but still crash
Same problem here.
When i load a new game the game crashes and the log says: LUA error: ...ll of pripyat\gamedata\scripts\sim_squad_scripted.script:638: wrong number of arguments to 'insert'
Hello, go open your game again, then crash. and go to the logs file. and see what reference causing the crash. after you know the name of the squad, go to Configs, Misc, then go to squad_descr and try to find said squad, check every squad descr file for the reference of the squad causing the crash. use notepad++, after that just delete them.
Same here
how I can download the lastest stason174 version, and? where the english traslation?
as soon as it's translated you will be getting a download and good rating. really want to try it out, but if i can't tell what i am doing i doubt i will make it very far.
This addon lacks simplicity. Can someone explain it a bit more. What in overall is this addon? Is it compatible with AO or STCoP?
Good question.
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[error]Expression : I != levels().end()
[error]Function : GameGraph::CHeader::level
[error]File : d:\stalker-coc-xray-64\src\xrgame\game_graph_inline.h
[error]Line : 153
[error]Description : there is no specified level in the game graph : 34
Help pls :((