Description

Original Guns Reanimated addon for Call of Chernobyl 1.5 R6 only

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[CoC 1.5] Original Guns Reanimated v1.0
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HUNTER2K4
HUNTER2K4 - - 441 comments

OMG , so fast @_@ ! Btw , is there any change in damage or penetration or everything still the same ( hope the same XD )

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Balathruin Author
Balathruin - - 357 comments

All vanilla, really just some model fixes, new animations and sounds.

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Bodyguard121
Bodyguard121 - - 43 comments

So, thats the main difference from OWR, right? It doesnt touch the weapon balance in any way. Otherwise why would I not use OWR?

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Balathruin Author
Balathruin - - 357 comments

More detailed models and higher res textures can make an impact on low end systems. I can't think of anything else, maybe personal preference.

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TheToxicAtom
TheToxicAtom - - 6 comments

Will there be a patch for the DirectX 9 and below? The Inventory pictures get really messed up and i'm wondering if there will be something to fix it because I have a low end PC and these DirectX's help with FPS.

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Balathruin Author
Balathruin - - 357 comments

This addon doesn't change inventory textures.

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TheToxicAtom
TheToxicAtom - - 6 comments

Oh my apologize. I meant the renewal pack but i didn't notice the patch you put out. My bad totally on me for not paying attention.

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FoxFort
FoxFort - - 1,552 comments

I haven't yet tried this addon, but that screenshot of Abakan reload is so damn funny and unrealistic. You can't really push the bolt action with that kind of two finger grip.

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AManFromLapland
AManFromLapland - - 84 comments

What if he got like really strong fingers ? I mean it's the same dude who runs mile after mile with 25kg in his backpack.

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Balathruin Author
Balathruin - - 357 comments

The exact reason I used this picture. :D

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theo123999
theo123999 - - 17 comments

Chernobylous aka Radioactive POWER

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MilligraM313
MilligraM313 - - 246 comments

lol yea, like hes afraid he's going to break the thing.

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Guest
Guest - - 689,403 comments

Hes Russian

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Kahvana
Kahvana - - 201 comments

STRELOK STRONK

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RFERRUGEM
RFERRUGEM - - 63 comments

It's an airsoft gun, dude! haha

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Guest
Guest - - 689,403 comments

Is this compatible OWR (1.5 r6)?

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Balathruin Author
Balathruin - - 357 comments

No. Either OWR or this.

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pil925
pil925 - - 10 comments

But what if I want better animations with decent weapon texture? sadface

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Balathruin Author
Balathruin - - 357 comments

OWR has better animations than this.

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TheRenegadist
TheRenegadist - - 2,087 comments

Anyone want to do a showcase of this addon showing all of the new animations?

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Balathruin Author
Balathruin - - 357 comments Reply Good karma+4 votes
TheRenegadist
TheRenegadist - - 2,087 comments

Thank you!

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Lyokanthrope
Lyokanthrope - - 37 comments

Out of curiosity, why OGR over SRAP 2?

Moddb.com

I've always preferred SRAP2's animation set myself, but I guess it doesn't matter too much. It's pretty easy to port it over myself... Maybe I should just update my port to 1.5 and post it here.

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Balathruin Author
Balathruin - - 357 comments

I can port that too for next version.

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Nosuchthing
Nosuchthing - - 2 comments

yes

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Guest
Guest - - 689,403 comments

U can port SRAP 2 for COC 1.4.22?

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Balathruin Author
Balathruin - - 357 comments

I can't support old versions of CoC, only the most up to date.

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Fuzzo-QT
Fuzzo-QT - - 81 comments

I second this. OGR looks nice too, but I like SRAP 2 more.

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Merc-
Merc- - - 356 comments

yeah, imo srap is more nostalgic and perfect. But yeah, its not comparable to the "realistic" animations that ogr(e) haved, or the OWR or etc..

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Nosuchthing
Nosuchthing - - 2 comments

Having a problem where the iron sights zoom in to a ridiculous degree when using them, like having a x150 scope on every weapon, any ideas on what the problem might be?

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Balathruin Author
Balathruin - - 357 comments

Wrong game version. This addon is for 1.5 R6.

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Guest
Guest - - 689,403 comments

whats up guy,i just want to know how i upload those addon on my COC (im a french cheeeky breeky ;)

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Kostov
Kostov - - 1,829 comments

There's a small plus button on the addons page. It should lead you here. Moddb.com

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n0rie9a
n0rie9a - - 115 comments

ejection port still on the actor's face side?would've thought that by 2010 when CoP came out GSG would fix that.another proof that SoC had so much content cut from it so that they would make another 2 games and keep the money rolling in instead of a full content incredible SoC

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scorpionscorcher
scorpionscorcher - - 16 comments

It's a perfectly fine mod, only problems are the sprint animations (which make the game feel like a generic fps game) and an-94's reload animation which feels way to unrealistic and breaks immersion.

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Strelok_Freeman
Strelok_Freeman - - 66 comments

Can i kindly ask for a showcase video? Thank you.

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Balathruin Author
Balathruin - - 357 comments

Moddb.com
It was linked a few comments up.

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Strelok_Freeman
Strelok_Freeman - - 66 comments

omg how can i miss that lol, thanks

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Guest
Guest - - 689,403 comments

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Vardayn
Vardayn - - 269 comments

Hey, are you going to continue support for this going forward?

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Vardayn
Vardayn - - 269 comments

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 88
[error]Description : motion not found [f1_idle_bore]

stack trace:

0023:00B924D1 xrCore.dll, xrDebug::fail()
0023:08ABE42D xrGame.dll, CDialogHolder::operator=()
0023:08ABD448 xrGame.dll, CDialogHolder::operator=()
0023:08A0322C xrGame.dll, CDialogHolder::operator=()
0023:08A03150 xrGame.dll, CDialogHolder::operator=()
0023:08A79806 xrGame.dll, CDialogHolder::operator=()
0023:089EA2EE xrGame.dll, CDialogHolder::operator=()
0023:08A7AB62 xrGame.dll, CDialogHolder::operator=()
0023:089EA530 xrGame.dll, CDialogHolder::operator=()
0023:08A32A1C xrGame.dll, CDialogHolder::operator=()
0023:08A32BDC xrGame.dll, CDialogHolder::operator=()

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_masleena_
_masleena_ - - 16 comments

Imgur.com
can you fix it? on lr-300 when you scoping crosshair doesn't disappear.

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Guest
Guest - - 689,403 comments

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upi123
upi123 - - 1 comments

Puu.sh

crashed to desktop without any messages when i load a save in cordon near rookie village

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PYP
PYP - - 435 comments

To anyone experiencing the CTD
Description : motion not found [f1_idle_bore]

Download and use this. Mega.nz

It's a fix for that CTD and a few other changes. Read the readme for more detailed info.

LR300 and Protecta crosshair when aiming down sights fixed
3rd person perspective positioning of the grenades being held tweaked
Stretched scope textures for widescreen resolution monitors fix (DoctorX)
Pic: Puu.sh

Repacked into .db format so you can just copy and paste into your database folder.

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AManFromLapland
AManFromLapland - - 84 comments

FATAL ERROR

[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 88
[error]Description : motion not found [dev_detector_2_holster]

stack trace:

0023:007624D1 xrCore.dll, xrDebug::fail()
0023:0627E42D xrGame.dll, CDialogHolder::operator=()
0023:0627E4BC xrGame.dll, CDialogHolder::operator=()
0023:06102E65 xrGame.dll, CDialogHolder::operator=()

any fix for this ?

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PYP
PYP - - 435 comments

You probably have files in your gamedata overriding the addon's archive files. try renaming your current gamedata folder to gamedata_old or something.

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Scorpion627
Scorpion627 - - 9 comments

My game crashed when trying to equip my detector. Crashed to desktop with no message.

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turbo64
turbo64 - - 17 comments

it's an incompatibility with the lost to the zone addon

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turbo64
turbo64 - - 17 comments

this is a great mod, but i think the sprinting animation for the pistols should be like the one in SoC, so it matches up with the player's shadow

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