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This ZIP file contains [Classic Doom] Episode for [LibreCoop]

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Classic Doom (v1.1) For LibreCoop
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Simo-K Author
Simo-K - - 156 comments

If you find something bugs or problems [Classic Doom CO-OP Version] so please report any bug here...

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Deadmeat1971
Deadmeat1971 - - 16 comments

Hello. First, I like to thank you for uploading this coop version. Classic Doom is one of my favorite mods. Thanks. However, I noticed there is a slight issue using with the recent build for Libre Coop. I'm using the Windows 32-bit version (LibreCoop Alpha 1.5). The maps does not show nor the selection for 'survival' or 'coop' on Gametype does not show when you Create Multiplayer. I made a work-around patch to access these selections on my end. However, for those who want to download this map set, may not know the issue yet. Just wanted to give the heads up.

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Simo-K Author
Simo-K - - 156 comments

hello, that issue requires more editing of the (librecoop source code) that it show up the coop and survival gametypes and names...
and the minimum recommended version are (librecoop alpha v1.2) or higher for cdoom... I hope stradex comes back and updates it :)

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Deadmeat1971
Deadmeat1971 - - 16 comments

Thanks for the reply. I went ahead and provided my work-around-patch here if interesting. Moddb.com

Thanks again.

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Simo-K Author
Simo-K - - 156 comments

i see. I'm not sure why you want to break the doom 3 original map list? (coop_maps.def) is for Doom 3 campaign only and xlibre_cdoom.def is for cdoom. This makes no sense
- Media.moddb.com

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Deadmeat1971
Deadmeat1971 - - 16 comments

My apology. I have only provided this temporary fix for those who just wanted to play the classic doom alone quickly. However, my likely setting is even more in depth than this way. For example, I have created subfolders for each addon while keeping the main vanilla 'librecoop' intact. I try to explain this method clearly as possible if I can (and ONLY try this on your own risk). Again, I keep the folder 'librecoop' intact and free from any other additional addons. For the "Classic Doom" addon, I created a new subfolder as 'classicdoom' under the main 'dhewm3' directory. Then I go to the 'librecoop' subfolder and copy the main files of librecoop.pk4, oc_pak00.pk4, oc_pak01.pl4, and oc_pak04.pk4 and paste them to the 'classicdoom' subfolder. Next, I extract all contents from 'xlibre_cdoomv10.zip' to my new subfolder 'classicdoom'. Then, I would extract the patch 'zzcdoommaplist.pk4' from the 'xlibre_cdoomv10_FIX.zip' to the 'classicdoom' subfolder. I then rename librecoop.pk4 from the 'classicdoom' subfolder as zlibrecoop.pk4. This is important, I also made a copy of the librecoop.dll under the main 'dhewm3' directory and rename it as classicdoom.dll to be placed under the same main directory in 'dhewm3'. When I go and start 'dhewm3', I would then select 'mods' and see an entry for 'classicdoom' as well as the vanilla 'librecoop'. I would load 'classicdoom' just play the classic doom only while I can still load the vanilla 'librecoop' for the original campaign.

I have done the same method for the "In Hell" addon as well. In this case, I created a new subfolder as 'inhell' under the main 'dhewm3' directory. Then I go to the 'librecoop' subfolder and copy the same main files (see above) and paste them to the 'inhell' subfolder. Next, I extract all contents from 'xlibre_inhellv11.zip' to my new subfolder 'inhell'. Again this is important, I also made a copy of the librecoop.dll under the main 'dhewm3' directory and rename it as inhell.dll to be placed under the same main directory in 'dhewm3'. As this has all been said, I have all entries of 'classicdoom', 'inhell', and the vanilla 'librecoop' under 'mods'. Again, this method is only for my liken.

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