This ZIP file contains [Classic Doom] Episode for [LibreCoop]
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CLASSIC DOOM III - LIBRECOOP VERSION V1.1
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1). Description:
- This ZIP file contains [Classic Doom] Episode for [LibreCoop]
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- Change log:
========= CLASSIC DOOM CO-OP v1.1 ===========
- [BUGFIX]: when you played last level is E1M8 so the next map target is: cdoom/cdoom_endbox...
and you can vote other custom map
========= CLASSIC DOOM CO-OP v1.0 ===========
- [BUGFIX]: HellKnight and Imp Fireball's no longer have gravity
- [BUGFIX]: Various bug fixes, and small optimizations
- [ADDED]: Custom Colored Keycard Items from the opencoop mod
- [ADDED]: Custom items from the Classic Doom mod
- [ADDED]: Pistol/Chaingun ammoa, it can be picked up by one item
- [ADDED]: Checkpoint System
========= Small Fixes from the LibreCoop v1.5 mod ===========
- New Fixes -
- [BUGFIX]: [#str_xxxx] Text Error message's for listen server menu
- [UPDATE]: [Gametype] name list from the (create a server) menu
- [ADDED]: [COOP PDA] button is added to Mainmenu.
- [UPDATE]: zlibrecoop_server.cfg and zlibrecoop_server_survival.cfg files
- Old Fixes -
- [BUGFIX]: Voting Texts don't show up correctly, if you trying to vote maps or something else...
- [BUGFIX]: (Biosignal Lost) Red Text is Disabled from the hud.gui file...
- [BUGFIX]: Small bugs from the Coop.def and Coop-maps.def and maps.def files...
- [BUGFIX]: [#str_xxxx] Text Errors
- [BUGFIX]: hitlo sound is disable
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2). Installation:
- unzip all the files into your [LibreCoop] directory..
dhewm3: C:\<name>\dhewm3\librecoop
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3). How to play:
- it has been added for the map list and you can vote it in the dedicated server
Good Luck...
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4). Map List:
- This pack it includes 9 levels and cdoom_endbox
01. E1M1 - The Hangar
02. E1M2 - Nuclear plant
03. E1M3 - The Toxin Refinery
04. E1M4 - Command Control
05. E1M5 - Phobos Lab
06. E1M6 - Central Processing
07. E1M7 - Computer Station
08. E1M8 - Phobos Anomaly
09. E1M9 - Military Base
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- CLASSIC DOOM III -
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DEVELOPER - Flaming Sheep Software
DATE OF RELEASE - July 2006
HOMEPAGE - Cdoom.d3files.com
FORUMS - Cdoom.d3files.com
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CREDITS
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KAZAHANA - Project Founder & Level Designer. Created E1M1, E1M2, E1M7 & DEF coding.
GAZZ - Project Leader & Level Designer. Created E1M4, E1M8, E1M9 & ending maps.
BLASTER - Level Designer. Created E1M3, E1M5, E1M6, intro maps, map optimising & bug fixing.
HOMEPAGE - Freewebs.com
RAZORBLADDER - Texture Artist & Item Modeller.
SLOGBOG - Weapons Modeller.
SONIC CLANG - Musician. Composed full musical score & cinematic sound effects.
HOMEPAGE - Sonicclang.ringdev.com
DEADITE4 - Coder. Additional sound effects & DLL coding.
BLAZKOWICZ - Graphic Artist. Designed team logo & GUI graphics.
SNOOPJEDI - GUI Programmer & DLL coding.
HOMEPAGE - Home.comcast.net
GUYBRAVE - Texture Artist. Created rocket launcher texture, Doom marine model & textures.
BHENDERSON - Animator. Cinematic coordinator. Additional modelling.
THUMPMONK - Musician. Remastered all tracks & created E1M9 musical score.
HOMEPAGE - Thumpmonks.com
ENYX - Modeller. Item models & textures.
ECHOSTATIC - Website designer.
HOMEPAGE - Phreque.com
SPECIAL THANKS - Calimer and the Last Man Standing team for guidance during the last phase of
development. Id Software for creating Doom 3. Our friends, family for their support
and of course to all of our fans! Our testers AzShadow, Death Stalker, Nexus and
StoneyDumples.
Average
-0 votes submitted.
If you find something bugs or problems [Classic Doom CO-OP Version] so please report any bug here...
Hello. First, I like to thank you for uploading this coop version. Classic Doom is one of my favorite mods. Thanks. However, I noticed there is a slight issue using with the recent build for Libre Coop. I'm using the Windows 32-bit version (LibreCoop Alpha 1.5). The maps does not show nor the selection for 'survival' or 'coop' on Gametype does not show when you Create Multiplayer. I made a work-around patch to access these selections on my end. However, for those who want to download this map set, may not know the issue yet. Just wanted to give the heads up.
hello, that issue requires more editing of the (librecoop source code) that it show up the coop and survival gametypes and names...
and the minimum recommended version are (librecoop alpha v1.2) or higher for cdoom... I hope stradex comes back and updates it :)
Thanks for the reply. I went ahead and provided my work-around-patch here if interesting. Moddb.com
Thanks again.
i see. I'm not sure why you want to break the doom 3 original map list? (coop_maps.def) is for Doom 3 campaign only and xlibre_cdoom.def is for cdoom. This makes no sense
- Media.moddb.com
My apology. I have only provided this temporary fix for those who just wanted to play the classic doom alone quickly. However, my likely setting is even more in depth than this way. For example, I have created subfolders for each addon while keeping the main vanilla 'librecoop' intact. I try to explain this method clearly as possible if I can (and ONLY try this on your own risk). Again, I keep the folder 'librecoop' intact and free from any other additional addons. For the "Classic Doom" addon, I created a new subfolder as 'classicdoom' under the main 'dhewm3' directory. Then I go to the 'librecoop' subfolder and copy the main files of librecoop.pk4, oc_pak00.pk4, oc_pak01.pl4, and oc_pak04.pk4 and paste them to the 'classicdoom' subfolder. Next, I extract all contents from 'xlibre_cdoomv10.zip' to my new subfolder 'classicdoom'. Then, I would extract the patch 'zzcdoommaplist.pk4' from the 'xlibre_cdoomv10_FIX.zip' to the 'classicdoom' subfolder. I then rename librecoop.pk4 from the 'classicdoom' subfolder as zlibrecoop.pk4. This is important, I also made a copy of the librecoop.dll under the main 'dhewm3' directory and rename it as classicdoom.dll to be placed under the same main directory in 'dhewm3'. When I go and start 'dhewm3', I would then select 'mods' and see an entry for 'classicdoom' as well as the vanilla 'librecoop'. I would load 'classicdoom' just play the classic doom only while I can still load the vanilla 'librecoop' for the original campaign.
I have done the same method for the "In Hell" addon as well. In this case, I created a new subfolder as 'inhell' under the main 'dhewm3' directory. Then I go to the 'librecoop' subfolder and copy the same main files (see above) and paste them to the 'inhell' subfolder. Next, I extract all contents from 'xlibre_inhellv11.zip' to my new subfolder 'inhell'. Again this is important, I also made a copy of the librecoop.dll under the main 'dhewm3' directory and rename it as inhell.dll to be placed under the same main directory in 'dhewm3'. As this has all been said, I have all entries of 'classicdoom', 'inhell', and the vanilla 'librecoop' under 'mods'. Again, this method is only for my liken.