Description

This is a slight update on the previous version of the "BloodyHands" (Mini-Mod/Add-On) ^^ - It adds the Hat sprite to the missing BuildGDX exclusive Hud. It may still broke with scaling as is just an ART replacement. But considering that I'm gonna move to "Raze" for future Blood projects I decided to wrap up this bugfix that I have laying around ^^.

Preview
Bloody Hands 1.2.1 [for BuildGDX] ^^
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NaliSeed Online
NaliSeed - - 195 comments

Looks like everyone is ditching BuildGDX in favor of Raze. I haven't tried Raze myself, is it actually better than BuildGDX?

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Dude27th Author
Dude27th - - 399 comments

Well they are similar in what they want to accomplish but they have both their strong and weak points.

At the moment BuildGDX is the only modern port that can play Build games like "Legend of the 7 Paladins", "Witchaven I/II" and "Tekwar".

Raze focuses only on "Blood","Duke 3D", "Shadow Warrior" and "Redneck Rampage" and is aiming to standarize all of them to work similarly under build.
This is to make possible making mods for this games using ZSCript in a similar way in which mods for all the Doom engine games can be made with ZSCript, so for me Raze is a good choice.

Also Raze is notably smooth in therms of gameplay as well.

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NaliSeed Online
NaliSeed - - 195 comments

Does using Doom's ZSCript mean by any chance that you can alter things like ammo capacity, max number of items you can carry, etc? That'd be awesome for Blood, I've always been bothered by the amount of bullets you can have on the Tommy Gun, for instance; I mean, 500 bullets, wow.

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MadTing69_Fam
MadTing69_Fam - - 1 comments

Does this work for fresh supply?

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Nickneekit
Nickneekit - - 36 comments

Can you make this work on zeta touch?

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