Description

A modification of BaS, removing any ADS zoom on iron sights/collimators/red dot sights/alternate trijicon sights of every weapon added by Boomsticks and Sharpsticks, as well as disabling the inertia (slows mouse movement) on all of those weapons.

Preview
BaS Zero ADS Zoom and Inertia
Comments
Michiko-chan152 Author
Michiko-chan152

Please post any crashes from guns being in your inventory or any sights that still have zoom on them/any messed up inertia and specify the sight and gun, and I will try to fix the issue.

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elstrelok41
elstrelok41

i have this error

Expression : wave&&wave;->length()
Function : CSoundRender_Source::LoadWave
File : SoundRender_Source_loader.cpp
Line : 72
Description : Can't open wave file:
Arguments : d:/dddddddddd\gamedata\sounds\weapons\ak105_sp\ak74_draw.ogg

stack trace:

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Michiko-chan152 Author
Michiko-chan152

Was this on loading up a game or something? Like did you have an AK-105 specialist in your inventory or something or try to shoot it? If I know the scenario I could try to replicate it.

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Michiko-chan152 Author
Michiko-chan152

Updated to fix some red dot sights still zooming in on the Monolith AK-12 (w_ak12_custom.ltx)

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nosnix64
nosnix64

Would this also work on CW_wp_lvl ?

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Michiko-chan152 Author
Michiko-chan152

What is that? I'd make a guess at the CW weapon pack and I have no idea if it would work with those, I imagine not because they probably use entirely different configs. I believe the BaS weapon config files are all for their unique guns.

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nosnix64
nosnix64

I was just wondering as zoom and fov on Cw is so close and narrow. thank you for replying anyway.

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Michiko-chan152 Author
Michiko-chan152

However, if you want to **** around with it, go into the config files (gamedata/configs/items/weapons I believe) and look at the .ltx files for all the guns for CW. To find the inertia value, ctrl + f and search "control_inertia" and change that value to "1.0" to get mouse movement the same speed with that weapon out.

For ADS zoom, search for "scope_zoom_factor". It might list it for different scopes, which might be a small value like 18, but it should also list the value for iron sights and red dots. It might have several "scope_zoom_factor" listings if it's anything like BaS. To get no zoom, just replace the value with a string of letters, like copying "scope_zoom_factor" and pasting it over the value. The game will read this and come back with "hey, there's no zoom value" but will not crash like what it does when you delete that field and leave it empty. Alternatively, if you still want some zoom, replace the value with something bigger. BaS uses 93.3 for all of its iron sight/red dot zoom.

For fov, are you referring to hud_fov? I always turn that higher, even with BaS because it just looks so much better when the gun isn't obscuring half my screen.

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Michiko-chan152 Author
Michiko-chan152

I could try to look into making the same thing for CW, just haven't tried that weapon pack yet

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SKAL_47
SKAL_47

Been looking for something like this, whenever i play with high FOV and zoom in it feels so unnatural. This made it x10 better, thanks for your work!

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SKAL_47
SKAL_47

It seems to not be compatible with the magazines addon, is there a workaround?

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Michiko-chan152 Author
Michiko-chan152

Oh, perhaps the magazine addon patch for BaS changes the weapon configs to be compatible. You'd have to check the configs of both to see what the changes are and merge them I guess

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