Add addon Report Artefact Expansion v1.33 [CoC 1.5r6]
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Filename
Artefact_Expansion_v1.33_CoC_1.5r6.rar
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Prop Skin
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SarisKhan
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Updated
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37.13mb (38,931,402 bytes)
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2,980 (2 today)
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90d69ee67f5ea351751268398c6874ce
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Description

This addon includes 50 new artefacts for Call of Chernobyl 1.5r6.

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Artefact Expansion v1.33 [CoC 1.5r6]
Comments  (0 - 50 of 73)
Menumorut
Menumorut

(buried)

Are these artifacts YOURS? Cause I've seen them in StalkerSoup as well...

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◆DaimeneX◆
◆DaimeneX◆

"axebeardbeardaxe for his basic adaptation of the New Artefacts mod and av661194 who made the artefacts in the first place."

Read the Description.
It contains many answered mysteries.

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!!Nova!!
!!Nova!!

What is ROA ?

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SarisKhan Author
SarisKhan

Riot Gin's Outfit Addon.

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Guest
Guest

SAH (Artefact Hunter) is better, but no new artefact models. Possibly a collaborations for new artefact models, would be nice.

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Ivanovich_s
Ivanovich_s

Would be proper to hear why you think it's better, Than to just throw out a blank statement like that. Somewhat disrespectful to the author of this particular mod..Just sayin' bro.

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WujekSamoZło
WujekSamoZło

I dont think it is disrespectfull, its just a statement, thats all

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Ivanovich_s
Ivanovich_s

new 1.5r4 game required?

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SarisKhan Author
SarisKhan

Works fine with old saves. A couple of emissions and you'll have plenty of new artefacts to find.

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SarisKhan Author
SarisKhan

An important update. Features +4 artefacts and rebalanced stats.

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LostToTheZone
LostToTheZone

Which folder do I use if I only have OWR, not the ROA addon?

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SarisKhan Author
SarisKhan

I think the OWR+ROA version should work. Let me know.

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ColonelRH
ColonelRH

+4 artifacts? Is it known or totaly new ?

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SarisKhan Author
SarisKhan

I took icons and models from SGM but made names and properties from scratch. So, completely new.

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ColonelRH
ColonelRH

Great , it sounds like a plan xD

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DracoNIX
DracoNIX

Is it comatible with Arsenal Overhaul???? Please tell me.

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SarisKhan Author
SarisKhan

I didn't include a compatibility patch for it. Is AO even compatible with CoC 1.5, actually?

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ColonelRH
ColonelRH

No its not :) , not yet

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Guest
Guest

There is an unofficial update of AO to CoC 1.5R6.

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Guest
Guest

doesn't work with Arsenal Overhaul :(

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ColonelRH
ColonelRH

Go check the other Artifacts expansion for CoC 1.4.22 , this one is only for CoC 1.5 and AO isnt compatible with this version! It will be once CoC 1.5 come out as a full release!!

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Guest
Guest

Will this work in CoC 1.5 r6 with OWA given that OWA modifies files in the database and not gamedata?

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SarisKhan Author
SarisKhan

The only thing this needs to work with a specific weapon addon is a proper set of equipment icon coordinates. I think it should work, although there've been some changes to artefact distribution and this addon isn't up-to-date with that.

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nodcentcom
nodcentcom

does this work with MLR

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SarisKhan Author
SarisKhan

I think it should, the MLR on our site's got a compatibility patch that should be enough. Does MLR work with CoC 1.5, though?

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dragonman098
dragonman098

the artefacts are invisible for me I'm useing coc 1.5r6

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SarisKhan Author
SarisKhan

Which addons do you use? Are you sure you installed the proper compatibility patch?

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vorador1980
vorador1980

It works fine with R6 and OWR. The variety of the new artefacts over the vanila ones is quite valuable and is a reason for prolonged hunting expeditions in all areas in the Zone. There are some atefacts that could be found only in specific locations (no spoilers here).
Well done, thank you.

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MushroomCloudGaming
MushroomCloudGaming

Really enjoying this mod. Well done! :]

What is with the Gimble artefact though. Has no properties, except that it says that it can be used to teleport.

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SarisKhan Author
SarisKhan

You can use Gimlet to fast travel. Right click a house icon on your PDA map and give it a try.

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM

You mean you have disabled quick travel unless the player owns a Gimlet artifact? I'm trying to quick travel normally but it doesn't work - even if I use the "enable quick travel" mods.

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SarisKhan Author
SarisKhan

I recommend trying out the Immersive Fast Travel addon. I've personally checked that it works with CoC 1.5r6 and it should be compatible with AE as is.

If not, you could give my Lost to the Zone a try. It works with IFT for sure.

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BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM

Thanks, I found the checks in the script. I'm compiling a mod pack for a friend who wants this mod and sometimes needs quick travel for long trips (sorry for Gimlet, it's a good idea though!).

Thanks anyway for the suggestions!

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Warrow
Warrow

Hey BeeTLe, did you ever get that mod working, if so can you send me a download or tell me what to change? Thank you!

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Guest
Guest

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Guest
Guest

what is the best one ?

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SarisKhan Author
SarisKhan

IIRC Monolith and Basilisk are some of the best artefacts.

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Ivanovich_s
Ivanovich_s

Think the idea for your add-on is great, but I couldn't make it work bud. Tried every version of your mod, one by one.
I'm usin' 1.5r4 and, honestly can't remember what add-on for weapons I've installed, if any...guess only whatever was available for 1.5r4 at the beginning.

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Guest
Guest

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Ivanovich_s
Ivanovich_s

Very cool artifacts SarisKhan. Thank you for sharing your mod.
But I have a problem; the traders wont buy normal artifacts.
They paid handsomely for yours, but they don't care for the vanilla ones.

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SarisKhan Author
SarisKhan

It seems that the new artefacts are so popular that all traders want to buy them. "Normal" traders still buy the good ol' artefacts, though, I've checked with Spore.

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Ivanovich_s
Ivanovich_s

Had a reply in the main page to that. Seems the Devs disabled it for all traders except the scientist.

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Guest
Guest

The mod sound very good but when I copy all from Vanilla [CoC 1.5r6] to gamedata I play game and the item ui weird. weapon ammo armor changes to artifact. How i can fix this? thank you

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Vladimir4757
Vladimir4757

Okay me confused. How do you exactly install this? There is so many compatibility patches I'm not sure if I'm installing it right and I cannot find the items in the debug spawn menu to ensure I've installed them correctly and haven't found any of them naturally. Could you please tell me what I need to put in to there? I am playing on 1.5.4 with STCoP and Gnomous Scopes with this mod. Do I put the 1.5.6 file, then 1.5.4 then STCoP compatibility or just 1.5.4 then STCoP compatibility? I ask this because there is only two folders in 1.5.4, which doesn't make sense when 1.5.6 has way more folders that pertain to the mod itself including the animations and stuff. Also my binoculars are bugged and look stupid

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Vladimir4757
Vladimir4757

Edit: The binoculars is Gnomous Scopes

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SarisKhan Author
SarisKhan

Version changes and obsolete addons make this confusing. I think I'll move to exclusive 1.5r6 support for the sake of clarity.

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Vladimir4757
Vladimir4757

Yeah the 1.5.6 version works. I'm using OWR and Artifact Expansion and works fine, shows up in debug menu et al.

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Vladimir4757
Vladimir4757

SarisKhan someone made an Arsenal Overhaul patch for 1.5.6 and I'm wondering about compatibility. There is only one thing that'll conflict and that is the ui_icon_equipment.dds since, well, they're different. Ever other file will work with this so I am wondering if you can make a compatibility for 1.5.6 AO. I would do it myself but I have no ******* clue how to edit .dds files

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SarisKhan Author
SarisKhan

I actually did make a patch for this: Mediafire.com

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Ivanovich_s
Ivanovich_s

Sariskhan I love your mod. The new artifacts are very well done and I'm eager to find them all.
My concern is about the fast travel feature, which does not update it's allowable travel weight to sync with the current suit and optional weight assist from various artifacts.

I'm stripping down to my underwear to travel anywhere with fast travel!!

Is there a line of code in a ltx file that I may increase myself?
Thanks for your help.

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