Description

Controllers and the Psy aspect of the gameplay were broken. The threat of "Psy" anomalies and effects were non-existent, and the Controllers were able to kill with one Psy blast, regardless of Psy defense. Now, Controllers and Psy in the Zone are FIXED finally!

Preview
Arszi's Controller FIX and Psy Overhaul
Comments  (0 - 50 of 86)
Arszi Author
Arszi - - 675 comments

Oh, I forgot to mention it, the Psy Protection bar on the UI became completely broken, DO NOT believe it! Everything is working as expected gameplay-wise!

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SeriousToni
SeriousToni - - 627 comments

First: Thank you for this addon and great work.
However using this means that I can not rely on the "Psy Protection" bar anymore when buying / using equipment? Or was this already fixed since May 15.?

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Arszi Author
Arszi - - 675 comments

You are welcome :)

The bar itself is broken, but you can still see the value difference in percentage, if you buy new equipment. You will have a general idea based on that one.

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SeriousToni
SeriousToni - - 627 comments

Okay thank you, I will then try this out. Sounds exciting, thank you for clarification!

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nign0g
nign0g - - 48 comments

nice work, sub 2 my onlyfans account for your reward

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Bartoche70
Bartoche70 - - 219 comments

Very interesting, in Vanilla game psy protection, drugs or others are completely useless against controllers.

I'll try it ! Thanks..

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Arszi Author
Arszi - - 675 comments

In vanilla, even Psy fields had the exact same power, which could be countered very basic Psy protection. Now building up Psy protection will be really recommended.

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AGoodSetOfPistol
AGoodSetOfPistol - - 778 comments

So I assume that Controllers now do Psy damage? That right there is enough for me to use this addon! Thanks for the great work!

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

I might have to keep out the added items since i'm using artifacts redux we'll see. This is what I've been wanting to re-balancing psy for a while.

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Arszi Author
Arszi - - 675 comments

The only conflicting file is the artefact config file actually: gamedata\configs\items\items\items_artefacts.ltx

You can install my mod and override it with Artefact redux, it will work fine. In my addon artefacts were rebalanced against Psy damage only, and they are just a small fraction of my modifications.

I might make a merge patch today. I have to check Artefact Redux first, I did not use it before.

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

I just deleted it from your files I knew it would be the only thing that would conflict, also thanks for the sound redux compatability Now I don't have to do it myself. :P

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Arszi Author
Arszi - - 675 comments

I added a compatibility patch for Artifact Redux 1.3.1, download the addon again, and it will have it!

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tulapleto
tulapleto - - 7 comments

Thank you so much for this mod, I was so tired of getting dusted in Red Forest by this one controller

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Arszi Author
Arszi - - 675 comments

I know that feeling... Now the tables have turned, you can even specialise yourself to hunt them!

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MGPMVP
MGPMVP - - 144 comments

YES THANKS!

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_STYX_
_STYX_ - - 89 comments

finally, no more getting one shotted from across the map by a controller that you have no idea was there

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

This was exactly what I wanted to change with the psy damages, good that they are back to how they should be.

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Guest
Guest - - 699,681 comments

Is it possible to add to controller psy field ?

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Arszi Author
Arszi - - 675 comments

If I remember correctly, the developers mentioned, that the engine has issues with fields connected to mutants. After the mutant dies, the field will stay still, and keeps damaging you. Maybe in the next version of Anomaly it will be possible.

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Arszi Author
Arszi - - 675 comments

UPDATE: I provided a compatibility patch for Artifact Redux 1.3.1. If you want to use it, download the addon again, and the compressed file will contain the compatibility patch! Details are in the description and read_me.txt!

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

Are you planning on re-balancing the suits and their upgrades/ suit progression? I think the game has needed it for a while. Also thanks for compat patch, I looked at the changes and I tend to agree with the values you changed for the most part so i'll be using your file.

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Schuchart
Schuchart - - 1,644 comments

Hey Arszi, you just updated the addon, did you change anything in particular?

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Arszi Author
Arszi - - 675 comments

I just added a compatibility patch for Artifact Redux 1.3.1. Nothing else changed.

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Schuchart
Schuchart - - 1,644 comments

Thanks for the heads-up, much appreciated!

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Δαμοκλῆς
Δαμοκλῆς - - 222 comments

yeet

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Guest
Guest - - 699,681 comments

Arszi! Your recent contributions to Anomaly are incredible! Please keep up the good work and congrats if you manage to join the mod team! I look forward to your genius ideas.

However, One suggestion I have is that you should probably post updates in the mod description, would help identify what has changed and see where the mod is going.

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Arszi Author
Arszi - - 675 comments

Hey, thank you for your kind words :) (You wrote the message as Guest, I do not know if it was intended :D)

Thank you for the suggestion, you are right, It might be better if I would write it in the description. I am in the process to release 2 more mods today, if I finished with those ones I update the description of all of my mods!

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Guest
Guest - - 699,681 comments

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LoneWolf6155
LoneWolf6155 - - 59 comments

Any chance of making it compatible with Artifacts Overhaul?

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Arszi Author
Arszi - - 675 comments

Do you mean Artifact Redux? I have included a patch for that one already. If you mean a different one, please link it in the comment, and I make a compatibility patch quickly.

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LoneWolf6155
LoneWolf6155 - - 59 comments

This one
Moddb.com

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ronaldoz
ronaldoz - - 13 comments

Hi Arszi. How to complete the task "study psi anomalies" with your mods? I think it has become almost impossible..or totally impos )

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Arszi Author
Arszi - - 675 comments

Hello! Study Psy Anomalies? I have not seen that one yet. Who gave it to you? If I can get that task, I will investigate it!

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ronaldoz
ronaldoz - - 13 comments

This is a random task, it is given by scientists to study anomalies/ You need to go into the anomaly and wait a while until the study ends.

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Arszi Author
Arszi - - 675 comments

Could you tell me where that anomaly was? Shoot a screenshot of your PDA map, upload it to somewhere please and insert the link to the comment of yours. It would help a lot!

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ronaldoz
ronaldoz - - 13 comments

Hi, Arszi. I checked for military
Screen Drive.google.com

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Arszi Author
Arszi - - 675 comments

Okay, I investigated the issue. Everything is working as expected. There are three kind of Psy anomalies. Weak, Average, And Strong. Both of those Psy anomalies are strong ones. Back then their damage was equal with the weak ones, so a sleeping pill could counter them. Now they are WORKING.

You diead because your equipment was not specialized enough for the strongest Psy field.

A ranger helmet, Psy block and two Controller scalps countered that anomaly for me completely. This level of psy protection can be achieved with the combination of M50 mask, any armor with psy specialization, 2 Controllers skalps, Psy block, etc. There are many combinations. These will yield an above average psy specialization, even if the armor/helmet is not even upgraded.
Also this is not even the highest specialization possible, but will be enough still to investigate/artefact hunt Strong Psy Anomalies.

I might release an update this week which gives more strength for Scientist suits, especially the sapphire one. But even now the sapphire one with 5 artefacts/psy mutant hides equipped will yield the strongest specialization possible, as it is.

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ronaldoz
ronaldoz - - 13 comments

Hmmm ok, the only question is where to get now 2 scalps controllers ))

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Arszi Author
Arszi - - 675 comments

Well, hunt some controllers, then skin them :D One is spawning always at the northern entrance of Agroprom, there are some in the red forest too, also agroprom underground can have them too! Also controller skalp is as strong psy protection-wise as the weakest artefact. So if you can get aretfacts with psy protection, it will do the trick too, even better. Also Psy dog fur works too, but it is a bit weaker than controller skalps.

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Arszi Author
Arszi - - 675 comments

UPDATE: I made some important changes regarding overcoat based armours, SEVA and Ecolog suits. No new game is required!

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Schuchart
Schuchart - - 1,644 comments

Could you please elaborate on your reasons for changing the suits, helmets and upgrades? From a look at the numbers, you increased psy protection across the board, but doesn't that make it a lot easier to counteract the overhauled psy damage? Or would leaving out the latest edits make psy encounters frustrating?

Also, there is only a "gamedata"-folder in the download, no comp patches for soundscape overhaul and artifact redux are included.

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Arszi Author
Arszi - - 675 comments

Good catch! I fixed the zip file, it contains everything now!

Okay, the game calculates psy damage completely differently than other damages for some reason. The formula is like:

(Psy_damage - Psy protection) + Psy_damage

That's why the controller with an attack power of 0.75 killed everyone, because that attack power became 1.5 (The player has "1" as maximum healt game mechanics-wise). Thats why everyone tought, that Controllers ignore psy protection. They did not ignore it, just overshoot it so much, that the player had no chance. All the armour, helmet and medicine settings were made expecting the damage formula to be (psy_damage - psy_protection). Because of the real formula, they barely had any effect. Also Psy-Protection bar on the UI expected the (psy_damage - psy_protection) formula. That's why the UI is broken now, because I modified Psy-protection settings to be effective in the "real" formula.

Regarding Psy-Anomalies, they were "turned off" technically. I restored them to the strength which they should be (I took the power of other anomalies as reference).

I made the latest edit, to make armour with integrated helmet viable. I just figured out now, that Psy protection is calculated differently for helmets and armour. It is less effective in case of armour, and armour with integrated helmets count still, as "armour". Now SEVA and Ecolog armors became viable against controllers and Psy fields with my modifications.

These were my reasons.

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Schuchart
Schuchart - - 1,644 comments

Thank you for your elaboration!

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LankyMF
LankyMF - - 14 comments

I assume you've already thought of this, but if all the item changes stem from the formula being (psy_dam-psy_prot)+psy_dam then why not just remove the "+psy_dam" part of the formula? Is it hard-coded? I don't know much about the backend of modding, but I imagine this would help prevent mod conflicts.

Just asking out of interest; your passion for modding is contagious :)

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Arszi Author
Arszi - - 675 comments

It is hard coded in the engine, I can do nothing about it.
I will release my Controller and Psy Overhaul soon. It will re-introduce Psy Health, like in the classic stalker games, I will be able to control the formula and many other things. Also it will be highly compatible with other mods, unlike this one.

Technically, with the release of that one, this addon will retire, but feel free to use it, because saved games won't be broken by migrating to the new psy overhaul!

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LankyMF
LankyMF - - 14 comments

Aw dude that's awesome to hear, looking forward to it :D

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Basstrap
Basstrap - - 42 comments

Hello Arszi ! Great job with all your mods, they are becoming almost essential for ''Anomaly''... If you ever have the time can you check this tread: Moddb.com. I am interested in bringing back psi aura damage for some of the mutants (Like in Misery mod). Thanks and keep the good work!

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Arszi Author
Arszi - - 675 comments

Thanks! More will come later :)

The issue here is the following: After mutant dies, because of a weirdness of the engine, the psy field would stay there, and damages the player still. I suspect, that the Anomaly developers deactivated this feature, because it is "broken". It is better leaving broken features alone, until they are fixed. I will ask the devs about this, maybe it can come back in the next Anomaly version.

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Basstrap
Basstrap - - 42 comments

Thanks for the reply! I am sure that they will bring some good stuff in next version of Anomaly... Anyway, i noticed you are very devoted modder and you are replying everywhere to everyone which i admire. Can't donate money but if you ever need some original graphic designs for your addons feel free to contact me.

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Arszi Author
Arszi - - 675 comments

Thank you! :) It is ok, I do not do it for money. Originally, I developed these mods becaused even after so many years, the Zone was still not even close to the Zone, how a lot of people imagined it (especially me...), before SHoC was released. So at some point, I decided I will do something about it :D Actually, Anomaly with addons is the closest one so far. And if I made them alerady, why not sahre them with the community?

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