Some factions start with unreasonably weak starting armors, taking the power of their faction and the difficulty of their starting areas into calculation.
I did nothing fancy this time, just added some more reasonable starting armor loadouts for some factions.
Designed to be used together with Arszi's Thrist Overhaul.
Addon and compatibility patch Work on both RC and Update4Hotfix8!
Primarily, I intend this addon to be used together with my Arszi's Thirst Overhaul:í
Moddb.com
I have to admit, I did not take the factions into consideration, who start deep in the zone with low quality equipment. Even one punch from a Snork or a Lurker might cause them to bleed out quite quickly... I intend to address the issue with this addon of mine. But this addon is still valid without my Thirst Overhaul of course! This loadout thingy was bugging me even before too...
Changes and the reason behind them:
* Duty: The faction is not as mighty as before, but still one of the strongest factions of the Zone. Their quests take the player to Truck Cemetery, Wild Territory and Army Warehouse immediately. And the starting armor is an old Duty leather jacket... They won't be this cheap anymore! Now, they will give a Duty Scout Outfit as a starting armor. Not to talk about the fact, that Freedom starts with a Wind of Freedom...
* Clear Sky: They are not the strongest faction either, especially after the events of the second STALKER game, but I felt the leather jacket too cheap in this case too. Now Clear Sky will start with a CS1 body armour. Also, since their starting area is highly radioactive, not to talk about the dense foliage, which makes spotting mutants and hostile NPCs more difficult, I think they deserve this starting armour.
* Ecologists: I gave a lot of tought to this, and the orange suit seemed to be the most logical solution. It might be a bit unbalanced at first glance, but the Ecologists were a priviliged group ran by the government always and probably players who want to play as an Ecologist would prefer artefact hunting to combat. There is no "best" solution here, just let it go...
To install the addon, extract the "gamedata" folder from the compressed file into your Anomaly folder.
Compatbility patch for Better Starting Loadouts 3.1 is included. To apply the patch, extract the "gamedata" folder in the "compatibility_Better_Starting_Loadouts_31" into your Anomaly folder. Since the whole addon is like one file, you copy my original one or the Better Starting Loadouts 3.1 one. I did not change any of the setting made in Better Starting Loadouts 3.1, apart from the thre armours mentioned above.
New game is required. Does not affect saved games in any aspects.
I allow my mod to be used in other mods, as long as I receive the necessary credits. (But since I just modified three starting armours, it is nothing serious...)
phrase about can of worms made my day :D
gonna try this when start a new game, thanks ;3
I am glad that I made your day :)
Can you add a better suit for the Loners? At least the Sunrise suit, the leather jacket is a bit cheap there, see the area is mostly full with boars and blind dogs/pseudodogs, cats, whose make a short work on us, and there is the military and sometimes bandits.
Also or at least can you do a bit of a buff on some Loner suits, protection wise, morely ballistics, i seen the Wastelander and Nomad suits are top notch quality suits considering the Loners, but they are weaker than lets say Duty, Freedom, even Clear Sky suits, sure i know they have a decent anomaly protection, but for all of em? Even the starter PS6V Warrior have better ballistics than the later on Loner suits
I wouldn't mind a Skat 9 armored suit in Loner colors, i think they deserve as much
Hey! I will think about it when I update this addon for 1.5.
Loner have never meant to be a military-stalker faction, it is allright if their stuff are weaker combat-wise, but they are more environment oriented on the other hand. A sunrise sout would be too much on Cordon as a starter armour. I am thinking about the leather jacket with the pre-installed rupture protection, that one might be a good trade.
I think for Cordon that will be enough, but i seen the ecologists wear the Loner designated Skat 9,at least its had the Loners iconic radioactive insigna what the Loner usually wear, thats what i was talking about, for far as i know its cant be buyed or looted
Do you mean that blue sunrise armour, or a different one? oO
What? No, they have an Skat 9 armored suit or other name Bullat armored suit with the Loners insigna, its kind off rare them for wear that, they prefer the exoskeleton instead, but you may see them around in Yantar guarding the mobile lab
I always tought they should wear the OG Military Bullat armored sout instead the Loner patched Bullat AS
Is this compatible with 1.5 Update 4 hotfix 8?
Yes, It is for 1.5 Update 4 hotfix 8.
RC18 compatible?
Not yet, I will update it tomorrow.
Fantastic. It'll be the closest thing to an RC18 version of the Better Starting Loadouts mod.
I updated the pack, it is actually compatible with both versions of the game, if you use the compatibility patch, that one file is technically the Better Starting Loadout mod.
Updated both the addon and the compatibility patch! It uses one config file only, it is combatible with both RC and Update4Hotfix8!
is it work for 1.5.1