Scaled progression balance. Read description. Read description.
Disclaimer
This addon requires you to install additional addons to make the balance fully functional.
Also this addon sacrifices a bit of realism in order to create a better progression balance.
This addon is designed to work best for factions that start at the very south of the map.
NEW GAME NOT REQUIRED BUT VERY RECOMMENDED.
The Problems this addon attempts to solve
- Currently there is a progression gap or progression spike problem, where you start as a nobody with a PM, run up to limask to drop some monolith soldiers and you are fully geared ready to take on endgame content.
- Trader supply is endless, there is no shortage on anything.
- Monolith soldiers are loot piñatas.
- Too many toolkits.
Tiered Progression
- This addon creates a tiered progression system and ties the appearance of items to those tiers.
- Locations are tied to a specific tier, starting with Cordon as lowest tier and it gradually progresses up north with Chernobyl NPP as one of the highest tiers.
- The further up you go the better the gear drops will be, this includes weapons, scopes and ammo.
Enviromental PSI irradiation/exposure
- Demo Videos
- To stop the player from progressing too quickly, the player has to pay an "opportunity cost".
- This cost is an important part of the balance.
- The higher up you go, the better the loot becomes and with it comes an increasingly higher cost. PSI exposure.
- The player, without proper protection, will accumulate PSI irradiation due to the exposure.
- A new crafting system is introduced to make medicine that will combat this effect.
- Symptoms of a dose of PSI irradiation are eye blurrines, black white vision and various other visual malfunctions.
- As a note: Originally I intended to implement sound distortion and health degeneration to this, but decided against it for now.
Other ways of PSI mitigation
- Cigarettes, tabacco, joints, cigares
- Staying inside of a building
The Crafting
- To mitigate increasingly higher PSI levels you need to craft medications that are tiered as well.
- Lower tier meds are cheap to come by, higher tier meds are more difficult to get.
- At game start you are now given a drug making kit, some jars and syringes.
- Currently there is a bug that prevents this. Please use the spawner to give yourself the items.
- The first thing you need to craft is a sterile syringe (from a syringe and alcohol) and some Enzyme A (from alcohol, meat, coffaine and a plastic jar).
- With this you can start crafting PSI protective medication. You will need Enzyme B that is contained in various mutant parts like livers and eyes.
- To craft high tier medication you need high tier mutant parts. Parts from dogs are low tier while parts from burers, pseudo giands and controllers are the highest tier.
- Note that parts are lacking proper descriptions like what tier you can craft with certain part.
Additional notes regarding balance
- Tools can not longer be found in random stashes. They can still be found in reward stashes, like from quest rewards or PDA's.
- Grenades are currenly cut out from drop lists. This will be fixed later.
- There is a bug that give you 2 Drug making kits at game start instead of one. (not a big deal regarding the overall balance)
- Update to this: there is a bug that spawns more kits so I had to disable the spwaning script. If you can't find Drug kits, feel free to use the spawner to get one. (F7-1)
IMPORTANT STUFF:
- Currently there is a bug that prevents the spawning script to work correctly:
- Please make sure you use the spawner to spawn a drug making kit, 2 jars and 2 syringes at the beginning of you playtrough.
- Grenade drops are currently disabled (will fix this later)
- Before crafting, right click on the crafting items and click seperate. The crafting script does not account for multi-use items. (yep later)
- Some text and item descriptions are missing
- DO NOT install any trader overhaul addons as they would ruin the balance
- DO NOT START with an assault rifle or a scoped rifle (Recommendation)
INSTALLATION in order:
Highly recomended addons (gonna add links later):
- JSRS Cracks and Impact
- JSRS Sound Overhaul 3.3
- Misery Boots
- Particles2
- Scopes_Drisch
- Soundscape Overhaul
- Body Health System v3.4
- Anomaly Claim Loot
- Mod - Anomaly Radios Extended
- ambientmusicpackv2.5
Changelog:
- 1.0.0
- 1.0.1
- removed the spawning of medical equpment for the time being
If i previously installed and played with dynamic economy, can i put this addon on this save or do i need new game to correctly start?
In theory it should be fine with existing saves, just make a backup and try it out. But you would miss out on the new progression curve if you start out geared.
New game. After loading a save, script gives me again medkit, syringes and jars every time. It's very annoying.
Removed the spawn for now so it's playable, gonna try to fix it later.
Thanks, now I can start to test it.
Very good idea. I always liked Dead Air more because of the more balanced progression
Good Job, can i ask you why i should not use the trader overhaul?
i'm using the trader overhaul with your dynamic economy and works great, why this addon is unrecommended with trader overhaul then?
One reason is that all weapons are already included into the tired lists. You have the chance to encounter all of them, it's a greater variety. Second is that Trade Overhaul addon adds alot of items that would be too over powered early game.
what about all the arszi addons? does the arszi psy overhaul affect your addon?
No, this mechanic has nothing to do with arszi's addons. I will however look into this but I doubt it's mergable.
can i install this with OnegRiots_Muh_Immersion_Addon_Pack1.5.3 ?
No
sorry for being insistent but can i install this mod if i disable x mod from OnegRiots_Muh_Immersion_Addon_Pack1.5.3? i think that Stash Overhaul and Trader overhaul can give trouble. Sorry I don't speak English, good mod.
I quess it can work with these 2 addons disabled, try it out.
what about the start spawn? if i spawn in zaton/jupiter from the start, should i have problems regarding the difficulty/drop best tier loot?
It's certainly possible to start somewhere up north. Try it out and see what happens.
Can you make an addon where you just have the psi gimmicks you added?
I did not try it my self but I think you can just remove death_manager.script, itms_manager.script and treasure_manager.script from scripts folder and have only the PSI stuff.
Alright, looking forward to testing it.
lemme know if works
Thanks. This is the addon I was really missing. How can I insert the BaS into the balance?
\gamedata\configs\items\settings\npc_loadouts\wuut_tiered_xxx.ltx
Ohh, thank you. 👍
Hey! I've got a question. How can I protect myself from PSI, in addition to medications? I put on a gas mask with 2.6% protection on the psionic field. On entering the Dumpster, I have 0.05 PSI per second. How do you calculate it, how do you calculate these 0.05 units, how much protection need for it? Does the equipment protect against radiation at all?
Ibb.co
a great idea but please, make something separeted from the PSI ******** how to I remove the PSI thing ? i only wanted progressive gear tier from this mod.