Fixes of ak74u and ak105 and ak105sp to avoid problems with fdda and my annoyance with the folding stock animation.
f you've ever played with FDDA and BaS you've had to deal with the waving arm when picking up items or even having to suffer with the long holster animations with the ak74u and the ak105. This mod aims to address these problems and a few others discovered while accomplishing that goal.
Requirements
List of Fixes
- switched animations to a mix of ak74_n, ak74 beard and ak74 pmc. No more folding stock.
- File size of ak74u was reduced by half due to double polygons in the originals. Less taxing on your system.
- Moved weapon and scaled it to be in the same position as other aks. This is what was causing FDDA to act strange when picking up items.
- ak105 dust cover is properly aligned. The guide rod log no longer clips through the dust cover.
Future Goals
Fix the ak105 and ak105 sp with the same changes as ak74u
- replace ak74m and ak74m beard with a mashup of parts from ak105 and ak74n? That low quality part at the end of the dust cover annoys me.
- patches for eft reposition with fomod
- switch the ak105/74u animations to use the armature of the other aks, but still no folding stock.
- increase world model size so they aren't so small in npc hands?
Changelog
6. 10.12.22
- BaS changed the naming conventions of the ak105 to be ak105_bas which causes me to CTD continuously. This means others would ctd continuously. I have no idea why this change was made on BaS's end. EFT patch when i feel like it. I just want to play some anomameme.
- changed the ltx file and the meshes to add the _bas to the end of everything.
- removed an unused section on the ak105 that caused a ctd when starting the game.
5.1 6.20.22
- I zipped the wrong folder so none of my changes overwrite anything. DURR
5.0 6.18.22
- repositioned 1p76 scope on ak105 and ak74u to be in the center.
- double sided the 1p76 scope on ak105 and ak74u. no easy fix to make it one sided. Won't be able to see the parts of the scope you shouldn't see through.
4.2. 4. 6.7.22
- cut file size by deleting duplicate zip file within a zip that wasn't needed.
4. 6.7.22
- Removed alt aiming on ak74u with the two pn93 scopes. It was causing a weird aiming angle.
- Renamed an ak105 scope, 1p76, that meant the game was using an original BaS model instead.
- changed motion ref on ak105 that was causing the reload animations to be wonky.
- renamed file to have the name of the mod instead of "gamedata"
- reorganized changelog so most recent changes are first.
3.2 5/25/22
- fixed corrupted 1p76 mesh on ak105
- added missing pka scope I forgot to add for ak105
- ak105 and ak105 sights aligned
- added spacer on ak105 sp kashtan so you can see through the side sight
3. 5/24/22
- changed animations on ak105 and ak105 sp
- moved ak105 and ak105 sp to same position as other aks and made them similar size
2.1 5/24/22
- the akpmc reload was odd. switched animations of ak105 to be more similar to new ak74u
1. 5/23/22
- fixed crash due to misspelled name in ltx
- centered magazine and bullets on ak74u that I had on the right
Credits:Moddb.com
- AK-74 - BSG, texture adaptation - Ghost_Neverbloom, Operator_Nanami, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
- AKS-74U - BSG, texture adaptation - Ghost_Neverbloom, Operator_Nanami, animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
- AK-105 - BSG; texsture adaptation - Mortan, animations - Ghost-2142; sound processing - Ghost_Neverbloom;
AK-105 SP - BSG; texsture adaptation - Mortan, animations - Ghost-2142; sound processing - Ghost_Neverbloom; model assembling: Mich Cartman;
- AK-74m - Gunslinger Mod: GP-25, TGP-A model/texture: BlackMetal; VOG-25 & VOG-25P model/texture: SAM61; 45rnd magazines model/texture: Mr. Rifleman; Foregrip with rails, Laser & tactical handle model/texture: Synap; animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
- AK-74m Beard - Gunslinger Mod: TGP-A model/texture: BlackMetal; 45rnd magazines model/texture: Mr. Rifleman; Foregrip with rails, Laser & tactical handle model/texture: Synap; animations - NWI, animations transfer - Igrok1122, Ghost_Neverbloom, sounds - BSG, NWI, sound processing - Ghost_Neverbloom;
Perms
Same as BaS
First post. Rifle is fine.
WHY DID THE BLOODY MESHES GET THEIR NAME CHANGED?
-had to upload a real quick update on this because an unused section of ak105 was causing crashes.
>SMOL
Eto pizdec.
1.5.1?
no solo para 1.5.2 y la ultima actualisacion de BAS
perfect
ну наконец то, спасибо!
thanks for changing the draw anim
When using alternative aiming with the AK-105 (Shakal and swamp), the weapon shifts to the right while shooting.
Couldn't replicate error.
can I have the FDDA fixes only? Apparently I really like the AK-105 and AKS-74U animations
No, the skills necessary to do that is out of my range. Basically those meshes for the ak105 and aks74u are very small and moved down and to the right when compared to other meshes which are in the center. I made them the same size as the other aks and moved them into the center, but needed to give them other ak animations for them to work. The odd placement of the ak105/ak74u was causing the arms to jump from this low position to the position where the FDDA animations start. To have them use the original animations and have the FDDA animations the animations would need to be updated to be updated to the new position of the guns.
With this installed it affected another AK in BaS, the 'Swamp Thing' Ak?
When firing the red dot sight it makes the gun drift to the side.
Hello. Idk if this is intended, but the ak74u's weapon hand position is too far away when using 1p29 tulip 'no eyecup' scope, making the whole arms shown up.
Edit: There is no red dot sight for PKA when aiming with the ak74u as per testing it recently.
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I went crazy with this thing before realizing that it 'only' affected the weapon I used, and not knowing how to fix it. I think I love you, I love you deeply ^^
I went crazy with this thing before realizing that it 'only' affected the weapon I used, and not knowing how to fix it. I think I love you, I love you deeply ^^