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An ancient proverb: Shoot a man in the groin and he drops his weapon.

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[1.5.2] Banjaji's Nutcracker Mayhem v2.0
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Banjaji Author
Banjaji - - 389 comments

[Notice board]

v2.0 brings MCM options to tweak drop chance and toggle this feature on/off for companions and npc to npc fire.

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accolyte1022
accolyte1022 - - 600 comments

As if the zone wasn't dangerous enough:)

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Rally1
Rally1 - - 24 comments

(buried)

lol noob

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MangAsar
MangAsar - - 168 comments

I'll give this a 10 even just because I can get some good laughs from it. hahahaha

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tint08771
tint08771 - - 669 comments

sniper elite flashback

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whovandalthedam
whovandalthedam - - 20 comments

ball/10 will ball again

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skeletonwizard
skeletonwizard - - 5 comments

when it's friday in the zone, fugg it - ball out

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SniperHellscream
SniperHellscream - - 981 comments

I thought that the bag of his balls would explode violently or something like that but this is also very funny

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BadaBoom_0325
BadaBoom_0325 - - 569 comments

Some days ago watched video fails where someone got kicked in the balls, and now in stalker is possible..

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Nichego
Nichego - - 17 comments

this should be disabled for monolith

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Banjaji Author
Banjaji - - 389 comments

I'm pretty sure monolith have balls too.

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izperehoda
izperehoda - - 483 comments

But they don't care about getting hit there. Defending the monolith is more important than balls.

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StronGV
StronGV - - 588 comments

Is this how you can ask a question to ChatGPT so that the AI ​​understands what you mean? Does he know the Anomaly engine?

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Banjaji Author
Banjaji - - 389 comments

Surprisingly, ChatGPT seems to know some things about X-ray Monolith engine. But it's quite useless for modding (besides generic code) because it hasn't been trained on the contents of Anomaly files. But it can fool you quite well because it predicts what the code would/could look like to implement a feature.

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aquelarrefox
aquelarrefox - - 62 comments

Wooh, if this works fine is a must, the player drops a gun if it's hit there?

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Banjaji Author
Banjaji - - 389 comments

Nope, only the npcs. They already have the advantage of punching you and making you drop your weapon. If I remember correctly then some strong hits have made me drop the weapon too. Plus I think it would be very annoying if you drop your weapon too often.

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Guest
Guest - - 690,117 comments

finally i can be the nut buster

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MangAsar
MangAsar - - 168 comments

Haha. Tried this with my companions including hip.

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Banjaji Author
Banjaji - - 389 comments

I hope they are getting paid well.

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PoorMans
PoorMans - - 126 comments

Banjaji is a adorable sick **** and pervert....how can even doing such things even to enemies? OH THE HORROR! Insta download:D

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izperehoda
izperehoda - - 483 comments

Current mission: Disable the Ball Scorcher

Now add burers and poltergeists using their telekenesis to give the player testicular torsion.

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Banjaji Author
Banjaji - - 389 comments

Then what do you think is happening when controller attacks by extending its hand, squeezing the fist and pulling it back?

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equismas
equismas - - 78 comments

and if they have exo?

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Banjaji Author
Banjaji - - 389 comments

Shockwave traverses the steel and the bells will still ring.

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p1an2ed
p1an2ed - - 44 comments

Banjaji's on his way to make 10/10 addons every ******* time!

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MangAsar
MangAsar - - 168 comments

Companions also keep dropping all their weapons. Can you make them pick them up back?

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Banjaji Author
Banjaji - - 389 comments

By default npcs will look around and if they find a better weapon laying around they'll go and pick it up automatically. I can't make them pick up the weapons but I could exclude companions from this effect (maybe future update along with drop frequency). Or make it work only if you, the player, are shooting somebody. I thought that everybody should be on the same level and currently npcs should be able to shoot eachother and make eachother drop the weapon. But I'm not playing with companions, so it's valuable info that companions are annoying with this mod.

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MangAsar
MangAsar - - 168 comments

Some missions give you companions and they end up with nothing just running around. It's quite a laugh actually but a little annoying

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Banjaji Author
Banjaji - - 389 comments

This is an option now in v2.0.

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ltsobachiy
ltsobachiy - - 163 comments

Banjaji's Baaaaack! Another default for the modpack!

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Cheerful_Scumbag
Cheerful_Scumbag - - 3 comments

This is so cool, but.. when companions take a shot to the nuts they dont pick there weapons back up

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Banjaji Author
Banjaji - - 389 comments

Updated to v2.0. The update brings MCM options to tweak drop chance and toggle this feature on/off for companions and npc to npc fire.

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SniperHellscream
SniperHellscream - - 981 comments

Thanks for the new addition of the options to the MCM menu, I was about to report a problem with the weapon dropping from NPC to NPC, but I see that you were ahead of the circumstances! ha ha. It's that I have some important NPCs that are immortal and on occasions I found them being riddled by their enemies and without any weapon in hand! It happened to me with gatekeeper and the monolith of the barrier but with the last update I suppose this will not happen again thank you very much friend! all the best!

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Guest
Guest - - 690,117 comments

What you should do as well is determine if they gonna do a surrender b go into wounded animation or drop weapon

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Banjaji Author
Banjaji - - 389 comments

The original mechanics are still there. In other words the npc still gets hurt and might surrender/be wounded.

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