Fixes a bug that caused smart terrain respawns to ignore Stalker/Mutant population settings
As the summary says. While writing some code I came across a condition in smart_terrain.script that never triggers even though it should. Unless you set either population factor to 0 it's not immediately apparent either. I'm not sure how much of an impact this bug had on overall zone population and how much of a difference you'll feel with this fix.
Feedback from Anonymous (thanks brother!):
Have you noticed any difference with the smart terrain fix enabled?
Yes, that's my perception, spawn rate got actually fixed with the smart terrain fix, so now it is what you put in the slider, the game doesn't ignores it.