Description

Simple mod that just allow players to cook meals in batch mode. Will consume fuel, cooking tools and ingredients accordingly. Modes: x1, x2, x5, x10 Tweaked file(s): item_cooking.script

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[1.5.1] Batch cooking (x1, x2, x5, x10)
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TolstiyBubba
TolstiyBubba - - 170 comments

>пикрелейтед
Научить бы, конечно, перса делать какой-нибудь "плов по-Чернобыльски" из пачки риса, мяса и, там, например - банки помидоров с фасолью.

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SniperHellscream
SniperHellscream - - 981 comments

Hello friend I got this Error when cooking, anyway the plugin is great!

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...files/anomaly-1.5.1\gamedata\scripts\item_cooking.script:418: attempt to compare nil with number
! [SCRIPT ERROR]: ...files/anomaly-1.5.1\gamedata\scripts\item_cooking.script:418: attempt to compare nil with number

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...files/anomaly-1.5.1\gamedata\scripts\item_cooking.script:418: attempt to compare nil with number

stack trace:

PS: I'm also using Food Degradation Mod, maybe it's a problem between both plugins, I'm not sure

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carlkuwait
carlkuwait - - 359 comments

Exact same crash just now. Works fine with charcoal. High tier stove with gasoline and kerosene in inventory = instant CTD with this log.

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Garrum
Garrum - - 89 comments

The options are showing up in game for the batch cooking, but it only makes a single unit, regardless of which option I choose.

None of the other mods I'm running alter the item_cooking.script file, though a couple affect cooking in some way.

Moddb.com

Moddb.com

Any ideas?

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