This mod adds new features to silent kills like giving rewards (eg. rank increase) or better headshot detection. Most features are modifiable in MCM.
Features
- Most things are modifiable with MCM.
- Now if only the victim is a witness then silent kill (stealth kill) can still be successful.
- Shot to neck, eye, eyelid and jaw also counts as headshot now. "Damn! It wasn't a headshot! His eyeball was blocking it!"
- Included a check for limbshots to forbid death by losing pinky finger.
- Made it possible to have silent kills with guns without silencers at the cost of much larger detection range. In current version it's overpowered, so by default it's disabled.
- You can have custom whitelist/blacklist for melee weapons and guns in LTX file eg for when you only want PB to work for silent kills.
- You get rewards for silent kills (previously the only reward was loot):
- Silent kills give money, reputation, goodwill (if Alife Overhaul is installed) and influence if warfare mode is active and you kill an enemy of your original faction (disguise doesn't count). The logic is that you contact your HQ and let them know how many people you have killed while undercover.
- Silent kills for neutrals and allies don't give rewards (except for experience a.k.a rank) nor penalties. The logic is that you don't boast about crimes so that nobody knows it was you.
- Silent kills for enemies increase your kill statistics, reputation and rank.
- Silent kills are more difficult and beneficial for your faction so you get 50% more experience and fame (rank, reputation and goodwill) than for ordinary kills.
Installation
- Install. Drop the gamedata folder into Anomaly's main folder or enable the mod from the Mod Organizer.
- Optional: install MCM ( Moddb.com ). It's not mandatory but you have larger control over how stuff works.
- Optional: install Alife Overhaul ( Moddb.com ). It changes warfare mechanics but also adds goodwill gain from killing enemies.
- Uninstall. Revert the file back to previous version or delete it to revert it back to vanilla. Or simply disable the mod in Mod Organizer 2.
How did I do it?
I scanned the scripts for code that gives warfare kill rewards and added that part into silent kills script. Then I did the same for ranks, reputation and kill statistics. For v2 I added some custom code to deal with LTX and silent kill mechanics. Basically now I've modified most of the original code.
Final words
You can modify my changes or ideas in any way you want. However, if your work is based largely on my ideas then please give credit! In case you find bugs please let me know! I've also made a post ( Moddb.com ) about silent kills mechanics.
Changelog
v1.0
- First upload
- Silent kills give rewards
v2.0
- Added many MCM options. Most features can be modified there.
- Made it possible to silent kill if only the victim witnesses the event. Now you can walk up to a lone stalker and shoot him in the face. Yaay!
- Made it possible to have silent kills with guns without silencers. By default it's disabled because it's ridiculously overpowered mechanic in this version. Also detection range is tripled if not using silencer.
- Shot to neck, eye, eyelid and jaw also counts as headshot now. "Damn! It wasn't a headshot! His eyeball was blocking it!"
- Forbids silent kills if npc is shot in legs or hands.
- Added an LTX file to whitelist/blacklist weapons that can be used for silent kills.
[Notice board]
The point of this mod is to reward the player for sneaky playstyle. Currently in vanilla Anomaly you get absolutely nothing except for loot when you manage to kill someone silently.
If you find bugs then please let me know!
Updated to v2.0. I added many features and you can modify the features to your liking with MCM.
How to disable the function of receiving money for such murders? Or make it optional
You can change receiving money, influence and goodwill (in case of Alife Overhaul) from vanilla warfare settings. In the general warfare settings you have sliders for base reward and also multiplier for enemy rank reward (warfare calculates the reward as base + multiplier * enemy rank). If you change both to 0 then you don't get the rewards.
Hi there! I wanted to ask about the silent kills mechanic. Do you know if there is a way to enable it for specific guns? For example, i really like using a PB as a stealth weapon, but without silent kills enabled it just can't oneshot anybody aside novice stalkers in leather jackets, which is very bad, and make PB completely useless, but if the silent kills are enabled, every other silenced weapon is way better anyway because it just has better accuracy and more bullet speed. So is there a way to make PB be the only firearm that can silently kill enemies, while all other guns can not?
Yes, it's possible with a bit of code. I'll add the feature in a future update.
Done. V2.0 has an LTX file for that. You can add PB to the guns whitelist and enable blacklist/whitelist for guns in MCM options.
Wow, you actually did it! Thank you very much, now the good ol' PB is gonna be the stealth king once again!
Does this work with 1.5.2 ?
Don't know yet. I didn't see direct issues with Anomaly 1.5.2 update but it changed some scripts that stealth kills script used. Therefore, probably there's no problems but I can't say for sure. So it will take a lot of digging through the code or proper ingame tests. It takes effort to set up the test and try out the features and I haven't had the time to test this mod yet. If you try the mod out and see some issues then let me know! It will make updating the mod in the future a bit easier if I know which part works or doesn't.
Yes, yes it does.
Updated to v2.0. I added many new features which can be fine-tuned to your liking with MCM. Most notable are silent kill mechanics improvements. Eg you have an option to shoot the poor loner in the face and get no reputation loss because nobody has to know. Also now eyelids don't block bullets so that silent kills fail.
hello Banjaji, does your addon work smoothly with stealth or xr_danger 0.3? addons uploaded by bvcx without problems?
There shouldn't be problems because stealth kill mechanics are separate from detection mechanics. A quick test also didn't show any problems. So yes, it works smoothly with those.
thanks for answering