My first map ever. An attempt to port the first level of TES Daggerfall to Hexen 2. Big thanks to Hexen and Quake communities for help
Valve has given us fixes to their previous deployment for the 25th anniversary update, as well as the developer of TrenchBroom, who has given us new provision...
There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...
This is a tutorial on how to install eGax's Trenchbroom plugin for SoF1 and start mapping for the game.
This is a fanmade Trenchbroom plugin for Soldier of Fortune 1. Created by eGax.
This is just a hotfix build that addresses several crashes and minor changes.
RBDOOM-3-BFG 1.5.0 replaces OpenGL with DX12 and Vulkan using Nvidia's NVRHI API and adds support for glTF 2 models and animations.
This update is huge and replaces OpenGL with DX12 and Vulkan using Nvidia's NVRHI API and adds support for glTF 2 models and animations. So over 600 commits...
This version improves support for mapping with TrenchBroom and comes with a couple of bugfixes like working stencil shadows. This release is intented...
RBDOOM-3-BFG 1.3.0 is finally released on Mod DB and it brings Physically Based Rendering, Global Illumination and TrenchBroom Mapping Support.
Official RBDOOM-3-BFG source port releases with additional tools and assets like precomputed global illumination data and the customized TrenchBroom level...
RBDOOM-3-BFG 1.3.0 adds PBR, Baked Global Illumination and TrenchBroom Mapping Support. This release fixes the darkness of Doom 3 and makes the game look...
This is a custom wad primary colors pack for dusk, but may also work with doom 2, quake etc. compatible with trenchbroom and doom builder 2 and gzdoom...
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