These aur first attempt to implement the main mechanics in our game.
This is how we create our first main mechanic in Unity, as we can see in th images, this was our first attempt to implement the telekinesis mechanic.
This is the start of our weekly Devlogs and this time we are going to share some early concepts of our game.
An introduction to Enfirus, a non-violent puzzle adventure game that tells the tale of two children in a world still recovering from the impact of warfare...
This week I decided to show you a bit of my development progress, on the level design, so far as well as on some of the UI concept art!
This week I decided to show you a bit of my development process of work, on the gameplay trailer storyboard!
Get to know a bit about the UI research for my project, and get a sneak peek of its initial phase of development!
Get a look into the first concepts developed for Dystopia, since environment, character and weapons.
We talk about how we started our project, what inspirations we used from other devs and finally what approach we took for the pre-production
A lot has been cooking with the Project Longtail. There has been extensive re-designs and we have now gotten out of pre-production and gone into full...
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