We're thrilled to reveal that we've been secretly testing new game features...
A gameplay video (first public playtest) of DeliSpace - a package-fairing 2D pixelart game. Oh, and it`s in space!
In this article, we’ll explain a bit about why our game just kinda disappeared on Itch.io for a bit, plus some more fun stuff related to Just Keep Running...
Check the Base-building strategy Revive & Prosper's🌱 first Gameplay Stream
A major update detailing progress on Desolation over the last year, plus a showcase of some new models
The form is now open, and people can apply for playtesting. We welcome all kinds of puzzle solvers to apply and test the mod.
The Kitchen Map is done and is being tested actively. Want to participate? Let us tell you how.
We've just opened up some exciting new possibilities for fans of Portal 2 looking to help us out!
Happy Aperture: Salt Mines anniversary! It's been 3 years since this project started, and to celebrate, we are releasing some exciting news regarding...
The pre-demo build for Lost Memories: Ghosts of the Past is now available!
The trailer for More Dimensions, plus a callout for testers for some of the older expansions.
I will be uploading a fully playable early Alpha build of Decay Constant to the official Decay Constant Community Discord Server for fans to playtest...
Very long update on the state of the game! Goes over several topics, including playtesting results, combo mechanics, and weapon mechanics.
In order for HTroop to finish we will need some help from the community. We do not have but the mod creator working towards finishing the mod at the time...
The quarantine prevents our testers from coming to play the first build of Ikai's prototype demo.
A Progress Update for Half-Life: Revenge and a Closed Beta for everyone interested in playtesting the mod.
What an exciting month - we launched our Steam page, made the IndieDB Top 100, attended our first convention, and we're currently looking for playtesters...
The major beta update features new animations, models, weapons, sound and particle effects, and much more! Including the long-awaited Linux client support...
We've some exciting news regarding our public beta playtesting, featuring a small gameplay teaser and a possible estimated date of release the beta build...
This week we held our first public game testing of The Red Front. We recap how the night went and what we learned from the experience.
Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...
Been an intense two weeks for us here at Honeypot. Our biggest goal was our first set of public playtesting. It was pretty nervous as this would be the...
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