The second in a series of patches that aim to fix bugs, make the mod easier to edit, balance the gameplay, improve the overall design and remove/replace...
The first in a series of patches that aim to fix bugs, make the mod easier to edit, balance the gameplay, improve the overall design and remove/replace...
The mod is now officially on hiatus and won't be updated until further notice. Read on to find out why.
Update which restores Zandronum 3.0 compatibility, adds support for software mode and a brand new gore system, amongst other things.
With the resurgence of Blood's popularity with the recently released remaster, a second era of the mod begins.
Zandronum compatible version of Blood: Dead on Arrival. 2 player cooperative/deathmatch available but unstable.
Upgrade which makes Dead on Arrival standalone and adds more D64 elements.
Here's a recap of all of the achievements of the mod since the previous article.
Update which adds five new levels, three new enemies, two new weapons and many improvements over the previous version.
Upgrade which further balances the difficulty and improves the gameplay of the mod.
Update which fixes some important bugs and fine-tunes the gameplay and level design of the mod.
New mod update which mainly adresses gameplay imbalances and improves some other things.
Another mod update - with this one, however, we move one step forward.
Another quick version update, doing general tweaking on all the maps except for a few.
Version update made today, mainly adressing a big flaw in one of the maps.
First version of the mod released on March 26th, 2018. Expect more cool features for the next version!
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