Total conversion for zandronum, zdoom 2.8.1 and gzdoom. Play Mortal Kombat II into a doom level. The entire code was created from scratch using zdoom...
This patch helps fixes some ugly bugs I had with it, while also dealing with the migration from the old Visual Studio 2008 release, to the newer-ish Visual...
The new version still compatible on zandronum, zdoom and gzdoom. In the case of gzdoom 4.10.0, exist a new submod for enable real shadows on mk fighters...
Just extract into the "steamapps/common/Half-Life" FolderI know it has been a very long time and you've all been waiting for it. So I'll release it as...
This is lite build of "MKP 4.1 season 2.9" with an old school aesthetic and rebalanced.
I will be talking about what comes next prior to the release of this alpha/demo.
A total conversion for zandronum and gzdoom 1.8.10. Mortal Kombat DooM: is like to play mortal kombat II, but in DooM.
This mod's idea is to bring Mortal Kombat Universe in a whole different way to Medieval Total War 2, implementing Total War mechanics to Mortal Kombat...
Hi. This mod is a collection of Mortal Kombat themed maps I made for UT99. I also have a few MK themed skins like Subzero. I stopped mapping/3d work in...
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