The Mod was split to two different biq's EasternMed and WesternMed in order to make 46 playable factions. The mod files which you can swap over default...
The Mod was split to two different biq's EasternMed and WesternMed in order to make 46 playable factions. The mod files which you can swap over default...
The Mod was split to two different biq's EasternMed and WesternMed in order to make 46 playable civilizations. The mod files which you can swap over default...
Test release for the custom battle side of the mod with the first wave of units for the southern tribes.
This version add the Plow, which makes planting crops faster and without penalty to morale from the Bronze Age onward. We also made several improvements...
Early map work for faction placement. this still can change but this is how the map will shape up
A full conversion mod for Thrones of Britannia that reverts the British isles to the time of the first roman invasions.
Approximately 2 months before release, we've now finished the trailer for Dawn of Man, check it out!
Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs...
Rise of Empires is a mod for Crusader Kings II. The mod starts at 1500 BC at the start of the Empires era and ends at 769 AD the earliest bookmark in...
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