<p>I need someone to write a documentation/tutorial to learn coding games for Super Nintendo Entertainement System/Super Famicom. Please write it in french...
It's been a minute! Let's catch up with what we've been up to.
The Full Version of the ASM Mod. For installation, read the read me file inside the mod. Have fun!
New update! Riflemen and other skirmishers such as Jeagers have updated sound as well.
We've cooked up something extra special today! Check out today's article to find out about some cool content we've got to show!
We've just opened up some exciting new possibilities for fans of Portal 2 looking to help us out!
Some really great progress has been made, and we've got a few cool things to share with you in this new dev chronicle!
Happy Aperture: Salt Mines anniversary! It's been 3 years since this project started, and to celebrate, we are releasing some exciting news regarding...
ASM becoming Era Mod now to be called AEM, GCW and Alliance getting new models, Republic news and prototype footage.
Replaces the generic Anti-Ship Missile with a correctly-modelled AGM-84 Harpoon anti-ship missile.
Aperture: Salt Mines is a large story-driven and puzzle-based modification for the award-winning game Portal 2. Descend into the heart of Aperture Science...
I don't know if this is going to help absolutely anyone, but considering how many "alpha packs" that are mostly Zelaroth there are here, I figured this...
The name STICLI originates from two Intel processor x86 instructions: STI (Set Interrupt Flag) and CLI (Clear Interrupt Flag). Oh yes, we do remember...
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