Pedal To The Metal.. and Loot
While the game is level based, vehicles are still a major valuable asset and a must have if you're going to go far or from place to place for zed hunting, looting or exploration. The quality of your pickup or even just an ordinary sedan will determine your gas consumption and resource use.
Pick Somebody Your Own Size
The game will have a level and tier auto lobby system where you will be pitted on opponents or missions with around your current level. This is already a proven game mechanic as new players can work their way through without being abused and flattened out by seasoned survivors. There will also be instances where there will be an option for open sandbox or matches, but this is still in planning and for consideration.
Concepts and Previews
HUD Interface Inventory
Old Shack Base Structure
Old Hunter Watch Tower
I like that HUD interface Inventory :)
Thanks Argeomer! We are trying to make it clean, direct and easy to manage. More updates on HUDs coming soon. :D
Looking good! ;D Just need improve animation. :) Look like gun animation with character moving was not work in-game. Also MP5SD's reload so weird, look like is AK reload animation, MP5SD bolt back animation is like G3sG1's bolt back animation.(PS: Maybe this call bolt back :p) My last point is box texture so bright, I more focus on the box than zombie, hope future update can improve. :p Hope you like my suggest. :)
Thanks Armcoon! and noted on those items. I have not yet put any fp walk animations in game so you did notice it was kind of weird and that was still the idle animation btw. Yes, the box seems bright though we'll make sure to correct that next time! :) cheers.