Post news Report RSS Weekly Update #3

More big updates and added game info as we get close to Early Access.

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Pedal To The Metal.. and Loot

While the game is level based, vehicles are still a major valuable asset and a must have if you're going to go far or from place to place for zed hunting, looting or exploration. The quality of your pickup or even just an ordinary sedan will determine your gas consumption and resource use.

DeadDawn Looting

Pick Somebody Your Own Size

The game will have a level and tier auto lobby system where you will be pitted on opponents or missions with around your current level. This is already a proven game mechanic as new players can work their way through without being abused and flattened out by seasoned survivors. There will also be instances where there will be an option for open sandbox or matches, but this is still in planning and for consideration.

Dead Dawn Hero Survivor 2

Concepts and Previews

HUD Interface Inventory

DeadDawn Interface Preview 1

Old Shack Base Structure

DeadDawn Old Shack Base Structur

Old Hunter Watch Tower

Dead Dawn Hunter WatchTower 2

Range Weapon Animations

Shooting Spree - Range Weapon Hit Test and Zombie Deaths

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Argeomer
Argeomer - - 5,578 comments

I like that HUD interface Inventory :)

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rasteron Author
rasteron - - 173 comments

Thanks Argeomer! We are trying to make it clean, direct and easy to manage. More updates on HUDs coming soon. :D

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Armcoon
Armcoon - - 798 comments

Looking good! ;D Just need improve animation. :) Look like gun animation with character moving was not work in-game. Also MP5SD's reload so weird, look like is AK reload animation, MP5SD bolt back animation is like G3sG1's bolt back animation.(PS: Maybe this call bolt back :p) My last point is box texture so bright, I more focus on the box than zombie, hope future update can improve. :p Hope you like my suggest. :)

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rasteron Author
rasteron - - 173 comments

Thanks Armcoon! and noted on those items. I have not yet put any fp walk animations in game so you did notice it was kind of weird and that was still the idle animation btw. Yes, the box seems bright though we'll make sure to correct that next time! :) cheers.

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