Post news Report RSS WarTribe of Binyamin

The game features a real and evil AI running in a game that the whole world joins together to defeat, amazing and never before seen Augmented Reality gameplay, an incredible backstory, and passive or active AR play. The revenue from the game will automatically pay out 10% to shareholders and 35% to support ongoing game development, and most importantly, 55% of the funds will go to underserved communities.

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Has artificial intelligence gone too far? Some predict the point of no return is right around the corner and a battle of good versus of evil will ensue, or has it already? Our team at Gravity Jack is taking this concept and creating an epic augmented reality gaming experience based on the premise of good AI versus evil AI in a mobile app named, WarTribe of Binyamin.

For the first time since being founded in 2009, the augmented reality pioneers at Gravity Jack are offering a unique investment opportunity into their company that will fuel the launch of WarTribe of Binyamin -- “a game so real it might be” as founder Luke Richey would describe it.. Leveraging their years of experience, Gravity Jack will deploy their augmented reality patent portfolio, geolocation functionality, artificial intelligence, and are already planning to be one of the first games available for Apple’s new AR headset.

War Tribe of Binyamin is a first of its kind game that will use actual AI development for several of the games core features. The antagonist in the game is name Aizazel and is completely driven by an AI engine -- meaning that his capabilities and interactions with players will evolve over the course of the game. In the game’s lore, Aizazel is dividing the world through alternate languages and the players in the game fight back through various tasks and try to restore harmony and unity through language.

Why is language so important? The game will leverage a custom natural language processing (NLP) models that can translate to every single language in the world. As it stands now, there are more than 7,200 languages in the world, and half of the global population speaks the top 100 most widespread languages. This means that 50% of the world has the remaining 7,100 languages as their first language. While many speak at least one of the top 100 languages, this is not their “heart language”. Research shows that 72.4% of consumers are more likely to buy a product if it were presented in their heart language, which shows the huge untapped potential in communicating to people using the language that most naturally comes to them. However, it is not economically viable to create NLP models for these languages, so tech giants concentrate only on the top 100 most-spoken languages. Over time, Gravity Jack aims to build up adequate datasets for machine learning natural language processing engines for the 7,100 other languages, a feat that's otherwise would not be economically viable.

The game will create custom AI natural language processing (NLP) models for every language in the world. These comprehensive NLPs will all be achieved through gameplay where players can earn revenue by simply translating any literary works of art. Wartribe will use over half of the revenue from gamers in strong economies, and distribute those funds in geotargeted paid translation tasks of unreached languages. The players in those locations that speak that language get paid to translate and Gravity Jack over time creates an NLP for that language. Thus, in the end, giving Gravity Jack and its investors a monopoly on speaking to half the planet in their native language.

To find out how you can join the revolution, and stay in the know on this unique investment opportunity, please visit the Gravity Jack team at Wartribe.gravityjack.com or at Gravityjack.com<

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