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We've added a new enemy, done some level design, and have begun work on automatically generating the AI Navmeshes.

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Since the last update we've added a new heavy enemy equipped with a rocket launcher. We also display the health of the enemy the player is aiming at. In addition, some work on the campaign levels has been accomplished. Finally, I've started work on an algorithm to generate the AI map.

To see it in action, take a look at the video below!

Want to try the Alpha Demo? The links are below:

PC:
Paragon Evolved Demo 1_PC

Mac:
Paragon Evolved Demo 1_Mac

Linux:
Paragon Evolved Demo 1_Linux

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Metalspy
Metalspy

Nice, the healthbar of enemies is really useful. While playing the demo I sometimes wasn't sure if I actually hit my target, which made me unsure about the accuracy of the weapons. For which I possibly would have to compensate etc., things got a little confusing :)

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