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OpenMW version 0.19.0 released. Now with more DEATH!!!

Posted by OpenMW on Nov 10th, 2012

Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces Sleeping, Potions, Spell Creation, Travel, and many other features like DEATH!!!.

Check out our release video by WeirdSexy:


Read on for the full changelog.

Known Issues:
- Launcher crashes on OS X < 10.8
- Extreme shaking can occur during exterior cell transitions for some users

Changelog:
- Implemented sleep/wait
- Further implementation for alchemy/potions
- Implemented death
- Implemented spell creation and spell creation window
- Implemented travel and travel dialogue
- Implemented first layer of global map
- Implemented trainer window
- Implemented skill increase from skill books
- Implemented ESM/ESP record saving
- Fix for Character shaking in 3rd person mode near the origin
- Implemented gamma correct rendering (does not work without shaders)
- Fix for fortify attribute effects on the last 3 attributes
- Fix for NCC flag handling, fixes some collision issues
- Sort birthsign menu alphabetically
- Various fixes/cleanup for the launcher
- Fix for sound listener position updating incorrectly
- Implemented dynamically generating splash image list
- Fix for markers interfering with raycasting
- Fix for crash after picking up items from an NPC

Post comment Comments
Roh
Roh Nov 10 2012, 9:01am says:

Man you guys made a lot of progress! Exciting!

+6 votes     reply to comment
trancemaster_1988
trancemaster_1988 Nov 10 2012, 9:36am says:

Awesome. Keep it up!

+6 votes     reply to comment
Dønny
Dønny Nov 10 2012, 4:14pm says:

Sorry, but I don't really get the idea of this. What exactly are you trying to achieve with this? For me, it just looks like you're just rebuilding the standard Morrowind.

+1 vote     reply to comment
Hendar23
Hendar23 Nov 10 2012, 4:31pm replied:

With modern graphical bling, removing a lot of old engine resrictions, probably a ton of other stuff and.....RAGDOLLS!

+6 votes     reply to comment
Dønny
Dønny Nov 10 2012, 6:08pm replied:

and a playable combat system...? ;D
ok, thanks for the reply. I was just confused because in the clip and/or description was nothing mentioned about changes or something.

+3 votes     reply to comment
Roh
Roh Nov 11 2012, 12:49am replied:

Actually I want to touch on that combat system comment myself. I would personally love if the dev team could at some point add an option for a more interesting combat system. Something like oblivion or skyrim had. Or if you are feeling really froggy you could even try to add a better version of the Mount & Blade style combat in. I know it would be a lot of work. New AI, new animations for both third and first person, and a lot of balancing. But still. If you can ever drum up the interest in doing that I'd love you all eternally!

+4 votes     reply to comment
Guest
Guest Nov 14 2012, 8:17pm replied:

There will be no big changes until post-1.0. The aim of the project is to first accurately recreate the game up-to 1.0 and then to start doing improvements.

+3 votes     reply to comment
Spe¢ter
Spe¢ter Nov 18 2012, 10:17am replied:

There are no ragdolls.
Anyways, tracking, the graphics alone look great.

+1 vote     reply to comment
Guest
Guest Nov 18 2012, 6:01pm replied:

This comment is currently awaiting admin approval, join now to view.

MattyG
MattyG Nov 10 2012, 6:57pm says:

So, what's left to be implemented? This is looking good.

+5 votes     reply to comment
OpenMW
OpenMW Nov 13 2012, 5:55pm replied:

A shitload of things :)
But we're moving forward !

+4 votes     reply to comment
lol1234
lol1234 Nov 13 2012, 10:17pm replied:

Can't wait! :)

+3 votes     reply to comment
KOYK_GR
KOYK_GR Feb 13 2013, 10:00pm says:

coop?

+1 vote     reply to comment
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