It's time for another update to get the gears going again. The modding community must be a litle more productive...We got to keep this game alive.

Posted by ʇɐuʞɐʇǝp on Jan 26th, 2012

Alright, so I'm just going to say it now:
Anybody who has made anything for this game should release it to the public. This game has a small and inactive modding community, and John J. lost the source code, but still, it's easy to butcher a tank, create textures and them sort of things.
So I haven't done anything in well over 8 months, but that'll change.
I'm aiming to release a new package of all of the content so far released, from the awesome maps created, to the new and creative tanks released.
For those of you who want to mod the game and don't know how:

All you need is notepad.
You can begin by modding the weapon speed, damage etc. and you should be able to figure out things from there. If not, let me know and I'll create a decent tutorial.

And just so you all know, John J. has been creating an entire universe of a game. From what I heard from him back last March, it's going to be the biggest game by far ever released, all he has to do now is complete it(Which may take a few more years).
It's amazing how such a quick, productive, and skilled guy can create a neat little game like this in a month and turn to the biggest game-making project ever.

Hopefully he'll find and release the source code and release it within the next few months, but I doubt it since I haven't spoken to him since Mid-March. If he does, then we'd be able to expand the game and make it much larger, and if any of you know how to code in multiplayer, then we could probably do that as well.

If you have any more questions, let me know.

-Ted

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lokoeuxd
lokoeuxd Feb 1 2012, 6:58pm says:

Hello people ... I'm writing here just to warn "Mostly you TankaTed" I briefly posted several new addons:
Three new maps, new explosion effects (more real), New wheel for the tanks (runs real tank), and a new set of textures for the tanks ...
Has not posted since the textures are not yet ready, missing very little more to finish!

FYI: Carlos Alberto Gisch (lokoeuxd)

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rebel28
rebel28 Feb 6 2012, 5:37pm says:

Yeah, sorry I haven't been around.

I don't get E-mail notifications for updates.

So I only know about things when you message me.

If you need my help, I can have a go at texturing.
I've got a lot of experience in graphic design
Rebel28.deviantart.com
A tiny bit in programming (HTML, and I know the BT2 coding, at least I used to)
and I can do 3D modeling. (Sketchup, 3ds Max, and terrible at Zbrush.)

My 3D modeling is moderately good, I don't know where to rate it, but I can't do organic things (Trees, living beings, or anything smooth-like)

+1 vote     reply to comment
ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp Feb 6 2012, 6:22pm says:

I also see that you are skilled at walking on walls! XD

+1 vote     reply to comment
rebel28
rebel28 Feb 10 2012, 5:39pm replied:

Ah, the Parkour.
I didn't see this comment till now.

I don't really do it anymore, mostly because I can't find the time to.

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Feb 11 2012, 1:12am says:

You know, this is a pretty simple game, It wouldnt be that hard to port it to a different engine, Say...UDK. Give it some multiplayer support and modding compatibility and you get what might be one of the simplest yet most enjoyable Indie of the year

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