Just some random ramblings I wish to share about Equilibrium of the Night.
Posted by KnightofEquulei on Jul 24th, 2013
There was a knight who traveled to Eridanus to end the evil there. The knight recruited all sorts of people to aid them in their task. For a while their quest didn't seem impossible as they battled through hordes of undead with ease. However that soon changed. The knight was struck with a disease along with their companions which severely weakened them. Away from civilization and medicine they were forced to fight through the hordes weakened and injured. Resting only quickened the poison of the disease. The knight then began to watch as their companions fell in battle one by one while being forced to leave another behind at a village (which unfortunately had no medicine for diseases) as they were too wounded to continue the journey. From then on the knight was forced to fight their way back to civilization alone...
The knight made it but not without great loses. However this did not make the knight give up. They continued in their quest and recruited new companions to replace the old. With new experience, equipment and supplies the knight returned to the wilderness to battle the ever increasing horde of undead. The team the knight had assembled were almost perfect for this job and even triumphed over vampire warriors! (Well, just about)
However the knight realized that their quest to end the evil with Castle Lox Avue was vanity. If the creatures outside the castle provided challenging (taking the lives of several of the knight's companions with them) then surely the creatures inside could only be slain by a formidable team of elite warriors who had been at the job for years. With that, the knight gave up with their quest and settled content with simply defending the land.
Well such is my tale through the beta testing (which I'll be releasing soon to beta testers). To put the story in different terms the mod is difficult. I was a level 4 character struggling against certain encounters and without my party I wouldn't have even got past some encounters. The mod has turned more into Baldur's Gate than I wanted it to be (which is not a bad thing). I'll be uploading videos soon showing how rushing in gets you killed and how the incorrect party formation could result in your death. Then I will show a LV 3 party taking on vampire warriors who are LV 7. "IMPOSSIBLE!" You say. No not impossible with the right equipment and that's the thing with EoTN. To fight against the more powerful enemies (some of who are LV 10) you will need specific equipment to defeat them or advanced tactics. Your party will also give you advantages. While companions (and Lucia herself) will be low level. They have special abilities and stats not just based on their class but their history and experience. No two warriors will be the same even if they are the same level. They will focus in different areas and one might deal massive damage at the expense of health while another could be balanced in all areas. When I took on the LV 7 vampires (and later one LV 10 one) I focused on increasing the AC of my damage dealer via magic and potions. This meant he was able to survive their attacks and deal great damage to them in return (something the other companions just barely managed to do).
What is this specific equipment you ask? Well it could be a weapon that performs extra damage against vampires (but is weak against any other enemy). Armor which protects against their attacks or even an items effective against a certain type of enemy. These special types of equipment can be brought from special merchants or even forged. They aren't necessary of course to triumphing over the tougher enemies. You can just buy better equipment which is effective against all enemies but such is even more expensive. And you can of course all build your party up and level your character up to a higher level before attempting some of the more difficult places.
However going through solo now may been ever harder than I had originally anticipated. This is by all means a party based RPG and does have a survival feel to it. You won't be rushing through each area of that I can ensure you. Enemies don't spawn upon you which means they can be lying in wait for you. However this means you can plan an ambush of your own against them (or sneak past them). Sneaking is something I could have done in all those situations as the areas and encounters are designed so that the player can sneak past enemies if they want to (and if they have the right skills which ensure the enemies are alerted to their presence). Being a party based on fighting though I had no wish to do that.