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I had a weird idea: why not make a "reticle" for the helms??? Yeah, that's what I've done. Sometimes it makes the things a bit hard, and... I guess that's the purpose, isn't it? It's somewhat realistic, too. Another reason is that I'm going to change the Infravision Helm (which should be called X-ray

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I had a weird idea: why not make a "reticle" for the helms??? Yeah, that's what I've done. Sometimes it makes the things a bit hard, and... I guess that's the purpose, isn't it? It's somewhat realistic, too.

Another reason is that I'm going to change the Infravision Helm (which should be called X-ray Helm instead). It'll be called "Beholder's Helm", and it'll include Infravision (you'll see invisible players), x-ray (see people behind walls) and maybe another things, who knows?

I'd like to ask your opinion about the Beholder's Helm. Do you think its charge must be based on a duration (in seconds), hit points (like the Mythril Helm) or both (huh?). I think I'm going to make something similar to the UT's armor (absorving a bit of damage and wasting hit points), so the only way to lose a helm will be taking headshots. Please, if you have anything to say, check this forum thread: "Beholder's Helm".

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GAMESOULjA
GAMESOULjA - - 272 comments

i prefer hit points/takin damage...but its up to u,ofcousre ;)
oh and one thing bout x-ray,will it be like a nighvision or something?
cuz i really wanted night vision to be implemented in AW.I dont have to explain how hard and annoyng it get to play UT in dark parts of the map or during the day,when my monitor reflects all the damn ligh and u cant see ****!
with nightvision however,this problem will be solved!
I LOOOOOOOVE AW!!!!!!!!!!!!!!!!!!!!!!!!!!!!
UT LIVES ON!!!!
AW4EVAR!UNREAL4EVA!!!!!
lol sorry,im excited bout this game like no other... :D

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Darkness Author
Darkness - - 912 comments

Don't mind... that's a good thing ;)

Maybe it'll work as a nightvision... who knows :rolleyes:

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