Report article RSS Feed STALKER Particle Paradise(!) Particles News #2

Hello fellow stalkers, again i am posting some news on how to improve and reduce the strength of the particles on you CPU and GPU. I was busy with enhancing and making the particles look better but again at the cost of much needed processing power, so hereby i introduce you to the most stable and last version of PP!

Posted by [TZP]LoNer1 on Apr 3rd, 2011

Hello fellow stalkers,

again i am posting some news on how to improve and reduce

the strength of the particles on you CPU and GPU.

I was busy with enhancing and making the particles look better,

but again at the cost of much needed processing power,

so hereby i introduce you to the most stable and last version of PP!


Now, let us begin.
Here, on this image you can see the

default settings on collision for almost ALL particles in game

ignore...

Now, the collider is OFF. Setting it on makes this effect:

ignore...

So now everything thats in the way, makes it behave like this.

It collides with it!

But if we tweak the values a bit,

you get a more realistic behaviour,

And with this new behaviour we spare FPS!:

ignore...

And you can always make it that the particle collides with structures

and trees, but not with NPC's or other dynamic structures!


ignore...

I hope this clears some things up for you guy's and expect updates soon!


Post comment Comments
Bolognius_Maximus
Bolognius_Maximus Apr 4 2011, 3:39am says:

I never knew particles could actually be this dynamic.

+1 vote     reply to comment
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