Post news Report RSS SONAR goes Unity3D!

The first step was made to port SONAR to other platforms like Mac, Linux and the iPhone.

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When announcing the v1.2 patch earlier, I already felt that SONAR should run on more platforms than Windows only. After looking at some engines and possibilities to port the game I finally got into Unity3D.

I am new to that engine but I thought

a) I could reuse lots of code, because Unity works with C# just like XNA
b) Unity is one of the most worked with engines out there
c) I have a job now which has to do with game development and it is inevitable that I will stumble over Unity there, anyway

Porting SONAR to this new engine is not an easy task. I wrote my own engine on top of XNA following different design philosphies and producing lots of spaghetti-code, so there is still much work to do until SONAR will be fully ported.

The goal is to publish SONAR on at least Mac and Linux using Unitiy 4 when it's released. The old Windows version will be published along that new Unity-powered version which will probably be called SONAR+ and will contain a few new features like additional levels.

Here is a screenshot of the basic work I've done so far:

Porting SONAR to Unity3D

I hope to get this finished until the end of the year and will post a news article here and there, so stay tuned ;)


Haha very cool. Why not just use MonoGame instead for cross platform compilation?

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jimslade Author

MonoGame does not support many of the XNA features used by SONAR, so some workarounds would be necessary. Also see reasons b and c ;)

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Yay for the GNU/Linux version!!! :-)

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Congratulations on the switch :)

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