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A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to assign a single vertex to multiple bones. By doing this, it allows the mesh to deform in a much smoother manner which creates a more realistic look.

Posted by Mastasurf on May 22nd, 2011

Darktooth has written a quick comparison of the new ESF animation system versus the standard Half-life animation system.

A few months ago Ryoken implemented an animation system that allows models to be rigged with a weighted skeleton. The new system uses vertex weights to assign a single vertex to multiple bones. By doing this, it allows the mesh to deform in a much smoother manner which creates a more realistic look. For example,

This is how the model is in its regular pose, But if we lift the arms up WITHOUT these vertex weights. You can definitely see the strange deformations in the shoulders and neck.

But, when we apply the weights to the vertexes and adjust them to nice setting. This is the outcome that you get

The neck deforms nicely and the shoulders are smooth and round. Our talented coder friend Ryoken has discovered how to implement this feature into the Half-Life 1 engine. He has made this process VERY easy to setup and takes me only two seconds to get ingame. Each and every character has their own setting that I personally set up to give the mesh a more realistic deformation. This allows us modelers / animators to use less bones on the body for deformation and save them for other areas, such as the face, hair, cape, and clothing.

Let's all give Ryoken a huge THAAANK YOU!!!

Post comment Comments
Domo01 May 22 2011, 9:47pm says:


+6 votes     reply to comment
Spiteful_Crow May 22 2011, 9:49pm says:

Behold the powers of the smooth skin bind! Rejoice!

There really isn't any reason to use Rigid bind once you know this.

+3 votes     reply to comment
Grega May 23 2011, 3:30am replied:

True. The problem is HL by standard doesnt know it.

+3 votes     reply to comment
Madara_Killer May 22 2011, 10:08pm says:

Looks Good

+1 vote     reply to comment
ZPower May 22 2011, 10:39pm says:


+8 votes     reply to comment
Jokerme May 23 2011, 4:27am replied:

This xD

+3 votes     reply to comment
Asd. May 23 2011, 12:54am says:


+1 vote     reply to comment
Khameli May 23 2011, 1:22am says:


+1 vote     reply to comment
pikachu10 May 23 2011, 1:56am says:

niiice :D

+1 vote     reply to comment
Newbez May 23 2011, 4:01am says:

i'm still in disbelief at how you managed to get such an old engine to look that good.

+2 votes     reply to comment
timstro59 May 23 2011, 4:24pm replied:

any engine can be rigged to do stuff like this.
if you know what your doing.

+1 vote     reply to comment
settimo221 May 23 2011, 4:09am says:

yay looks epicly nice

+1 vote     reply to comment
KingArthas May 23 2011, 5:59am says:

May the Lord shine his endless gratitude upon thee, mighty coder!

+2 votes     reply to comment
OTPIdARP May 23 2011, 6:47am says:


+1 vote     reply to comment
moci May 23 2011, 7:36am says:

3ds max viewport screens, can we see this in-game?
Because u guys are getting close (if not there already) to the quality of the "real" games - any problems with the owners of DB(Z)?

+1 vote     reply to comment
Mkilbride May 23 2011, 2:54pm replied:

Approaching? IF you've watched the videos, it's surpassed any DBZ game out there, even the company made ones.

+2 votes     reply to comment
Grega May 24 2011, 5:13pm replied:

Thats an overstatement.

But nice that you think that ^^

+2 votes     reply to comment
Prototype458 May 23 2011, 8:19am says:

nice but as you use this wil it need vertex shader to play the game?

+1 vote     reply to comment
Death_Octimus May 23 2011, 8:34am replied:

just depended on your gfx card its standard by now I'm sure..

+1 vote     reply to comment
Grega May 23 2011, 12:10pm replied:

Shader model 3.0 compatible cards will be required for ESF.

+2 votes     reply to comment
KingArthas May 25 2011, 1:15pm replied:

It's not an overstatement, i played all the xbox 360 and ps3 dbz games available and none of them entertained me better than ESF (the old one).

And if this is better than the previous one (omg, duh...) it will simply be the best!

LE: Sorry, i clicked on the wrong reply button... but still, my comment stands Grega! :D

+1 vote     reply to comment
ÐiamonÐ May 23 2011, 8:31am says:

My God. This is impressive. When you say "each character has it's own setting," does that mean that every model utilizing vertex weights has an external file associated with it? Or, it this done entirely through a single QC file?

+1 vote     reply to comment
KEEP_IT_UP! May 23 2011, 9:49am says:

T H A N K Y O U ! ! !


+1 vote     reply to comment
DarkSlayer_ May 23 2011, 3:15pm says:

"Let's all give Ryoken a huge THAAANK YOU!!!"

Thank you Ryoken! That really makes a huge difference!! Pretty much smooth now!

+1 vote     reply to comment
ZaynonR May 23 2011, 10:11pm says:

u did this in 3DS MAX 2010 !!!!!!! AWSOME

+1 vote     reply to comment
HeadBuster May 23 2011, 10:48pm says:

I love how this "news" is actually a few months old.

I want ESF Final so bad T_T

+1 vote     reply to comment
kazumo May 24 2011, 1:10am says:


+1 vote     reply to comment
Matorro May 24 2011, 7:01am says:

yeah vegeta *.*

+1 vote     reply to comment
feifelm1983 May 24 2011, 12:51pm says:

cool new News :-)

+1 vote     reply to comment
ShinzuiUindo Jun 2 2011, 1:21am says:


+1 vote     reply to comment
vegeta512 Aug 3 2011, 3:44am says:

When this game will be realese am waiting htis game to com out like 5 years or 4

+1 vote     reply to comment
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