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The Skill tree of the Sith Order. You must chose between either Inquisitor or Marauder to attain the more advanced skills of the Sith.

Posted by Ten10dix on May 2nd, 2013

You may only chose a maximum of 18 skills. Make your choices wisely.

The Force/Combat (maximum of 8 slots):

Lightsaber Technique I-->Lightsaber Technique II-->Lightsaber Technique III-->Lightsaber IV

Defense I-->Defense II-->Defense III-->Defense IV

Force Manipulation I-->Force Manipulation II-->Force Manipulation III-->Force Manipulation IV

Marauder:

Advanced Lightsaber Combat I-->Advanced Lightsaber Combat II

Advanced Lightsaber Defense I-->Advanced Lightsaber Defense II

Conditioned Body I-->Conditioned Body II-->Conditioned Body III

Command Ability I-->Command Ability II-->Command Ability III-->Command Ability IV

Politics I-->Politics II

Inquisitor:

Advanced Force Manipulation I-->Advanced Force Manipulation II

Advanced Force Defence I-->Advanced Force Defence II

Politics I-->Politics II-->Politics III

Command Ability I-->Command Ability II-->Command Ability III

Infiltration I-->Infiltration II-->Infiltration III

Details:

Lightsaber Technique I: You have mastered Form I and may study another form of your choosing.

Lightsaber Technique II: You have mastered the previously chosen form, and are beginning to understand the basics of Lightsaber Combat.

Lightsaber Technique III: You begin to learn another chosen form and begin to understand the deeper aspects of Lightsaber Combat.

Lightsaber Technique IV: You have mastered the previously chosen form and understand Lightsaber Combat at its fullest.

Defense I: You have learned to defend yourself against attacks from one or two enemies, using ranged weapons.

Defence II: You have learned to defend yourself against attacks from a large group of enemies with ranged weapons.

Defence III: You have learned to defend yourself against one or two enemies who use the Force.

Defence IV: You have learned to defend yourself against a group of enemies who use the Force.

Force Manipulation I: You can learn basic abilities such as Force Lightning or Force Slow.

Force Manipulation II: Any previously learnt Force Powers grow in power. Your mind becomes stronger, and you are able to resist most minor Mind attacks. You may also learn more complicated abilities such as Mind Trick, Rage and Force Fear.

Force Manipulation III: The Dark Side grows much stronger in you. Your previously learnt Force Powers grow in power, and your mind becomes much stronger, allowing you to shrug off most mental attacks. You may also learn more advanced Force Powers, such as Force Grip, Choke and Affliction.

Force Manipulation IV: You have mastered most secrets of the Force. Your previously learnt Force Powers grow in power, and you may now use more more advanced Force Powers, such as Force Insanity and Memory Walk.

Advanced Lightsaber Combat I: You may either master another form or chose to learn the basics of either Dual Lightsaber or Double Bladed Lightsaber combat. Requires Lightsaber Technique IV.

Advanced Lightsaber Combat II: You may either master another form or chose to master the previously chosen Lightsaber combat technique (dual or double).

Advanced Lightsaber Defence I: You may defend against up to two enemies in melee. Requires Lightsaber Technique II

Advanced Lightsaber Defence II: You may defend against a group of enemies in melee. Requires Advanced Lightsaber Combat I.

Conditioned Body I: Your body has conditioned itself to your training and exercise. You may now wear medium armour with small movement penalties. You also become stronger, faster, and your reflexes grow .Requires Lightsaber Technique II.

Conditioned Body II: Your body has further conditioned itself, and you may wear medium armour without movement penalty or heavy armour with small movement penalties. You also become stronger, faster, and your reflexes grow. Requires Lightsaber Technique IV.

Conditioned Body III: Your body has attained its maximum potential, and you may now wear heavy armour with no movement penalty or any other armour with increased movement. You also become much stronger, faster, and your reflexes have reached their maximum efficiency. Requires Advanced Lightsaber Combat I.

Command Ability I: You may command a wing of Starfighters, a Batallion of men or a small armoured unit (10 units).

Command Ability II: You may command a battle group in a fleet (20 ships), a detachment of an army (5,000 men) and an armoured unit (50 units).

Command Ability III: You may command an entire fleet, without a Dreadnaught or SSD, an army with moderate armoured/air support and an armoured division (500 units).

Command Ability IV: You may now command a fleet including a Dreadnaught or SSD and a full army, and can manage full armour and air support.

Advanced Force Manipulation I: The Dark Sides grows much stronger in you. Many look up to you as a Master of the Dark Arts. Your previously learnt Force Powers grow in power and you may now use powers such as Force Destruction, Force Crush, Force Drain and Force Plague. Requires Force Manipulation IV.

Advanced Force Manipulation II: A true master, if you are not already on the Sith Council you have more than enough power to demand a place. Your previously chosen Force Powers grow in power and you may use the most destructive dark side abilities such as Lightning Storm and Force Maelstrom. Requires Politics II.

Advanced Force Defence I: You may use the Force to defend against most Force attacks, and can absorb some energy from energy attacks. Requires Advanced Force Manipulation II.

Advanced Force Defence II: You may use the Force to shrug off most Force attacks, and can absorb a moderate amount of any energy attack.

Politics I: Many in the Sith Order notice your political abilities, and nearly all know your name. Requires Command Ability II/Force Manipulation III/Lightsaber Technique III.

Politics II: You are seen as a master debater, and a great politicien. You enthrall those under you, and can make them believe most of what you say. Requires Command Ability IV/Force Manipulation IV/Lightsaber Technique IV.

Politics III: Many are amazed by your natural charisma and confidence, and your ability to make nearly everyone believe anything you want. You are known throughout most of the Galaxy, and if you are not in a place of High Command you surely will soon be put there. Requires Advanced Force Manipulation II

Infiltration I: You have learnt to conceal your presence from non-Force sensitives through clever usage of the Force to trick them into not seeing you. Those with a strong mind or those who are Force sensitive will easily spot you, though.

Infiltration II: You can hide yourself from both non-Force sensitives and Force sensitives, and may use the Force to make yourself invisible. You may also use the Force to change your appearance to that of someone else's, but not your voice.

Infiltration III: A master infiltrator, you may hide yourself from anyone and use the Force to conceal your presence from even the strongest Force sensitives. You may also take on the appearance of someone else, including their voice as long as you've heard it in person and saw them with your own eyes.

Post comment Comments
Ten10dix Author
Ten10dix May 2 2013, 10:31am says:

The code thingy was annoying me. Sorry, it does just seem like a block of text xD.

I did try and present it well and stuff, but I realized not everyone had Open Office so I transferred it into an article. Damn copy paste system messed up, the text wanted to stay bold, I would space it all out only to see nothing changed...

*sighs* Anyway, here it is. Saw HH's version and copied it partially (xD).

I have divided them into two main trees: Inquisitor and Marauder. This is to stop people from attaining skills from both and being unbeatable in a duel. Removed Sith Assassins and instead added an "Infiltration" skill to the Sith Inquisitor, in case someone wanted to make their own Assassin.

Politics and Command Ability are in both trees, but Marauders only get two levels of Politics and Inquisitors only get three levels of Command.

+1 vote   reply to comment
Namegen
Namegen May 2 2013, 11:42am says:

Can you explain like the pint if the general skill levels? Cuse like is it that you can choose 8 levels in the basic three? Then you spend points on either marauder or inquisitor?

+1 vote     reply to comment
Ten10dix Author
Ten10dix May 2 2013, 11:51am replied:

Replica of what HH did. 8 skills points in the Force/Combat area maximum, then the others can be leveled up until you reach the max skill points (30).


+1 vote   reply to comment
_w_
_w_ May 2 2013, 12:20pm says:

I don't know why i commented here, because i have nothing to say.

oh and good job :P

+1 vote     reply to comment
Ten10dix Author
Ten10dix May 2 2013, 4:58pm says:

So is this good? Or not? xD.

+1 vote   reply to comment
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