Post news Report RSS Runner's Doom 3 v2.7 released

Runner's Doom 3 v2.7 is released. Third-party engine support and "Totally Random Encounters".

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Until now, Runner's Doom 3 version 2 was not supposed to run on third-party engines.
However, it has been confirmed that this mod works with RBDoom3BFG version 1.6 or later( Github.com ), and I have also found a way to make it work on the Dhewm 3 engine.
This version is an update to commemorate them. :D

v2.7
Added "Totally Random Encounters" feature. It is OFF by default.
While the existing "Random Encounters" feature only enemy monsters that are already on the map, "Totally Random Encounters" may feature all major enemy monsters.

Our MarsCity is now a party hall for demons!

Time to PAARRRTYYYY!!
TotallyRandomEncounters 01

Let's DANCE!!TotallyRandomEncounters 04

Can you smell the circus? There's balloons... popcorn... hot dogs... and...TotallyRandomEncounters 03

MarsCity also has a dog run!
TotallyRandomEncounters 06

Apparently the monorail is late to the party.
TotallyRandomEncounters 05

Of course MarsCity has flush toilets. For men, women, and monsters!
TotallyRandomEncounters 07

We are all awaiting for you in MarsCity!
TotallyRandomEncounters 00

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By the way, "Totally Random Encounters" is a dangerous feature in many ways.
First, this feature is likely to detract from the uniqueness and interest of the map.
Also, although the default setting is to have more and more powerful enemies as the map progresses, it is still possible that a swarm of Archviles and Hellknights will appear around MarsCity or AlphaLabs, making it impossible to progress.
I strongly recommend that you ask yourself if you really need this feature after trying it a few times. You may also want to set other CVars to adjust the difficulty level.

It seems that the Doom 3 engine is not designed for game content that loads models that are not placed in the map. In particular, this specification was made even more stringent in the BFG Edition.
That is, the official BFG Edition .exe cannot use the "Totally Random Encounters" feature. The mod will automatically turn off the feature when it detects activity on the official BFG Edition .exe.
If you want to use "Totally Random Encounters" in BFG Edition, I recommend you to use RBDoom3BFG version 1.6 or later. Other engines may have a bug that makes enemies invisible.
Yep, this is exactly why I am releasing this feature at this time. :p

...Oh, by the way, RBDoom3BFG1.6 has not yet been released as of this writing.
BFG Edition users will have to compile the 1.6 beta version themselves. Since this is a good opportunity, it would be good to be able to process the source files on Github. You'll get a lot of applications out of it.
Or you can pull the 2004 version out of the back drawer, or get a new video card for RBDoom3BFG1.6 and look forward to that day. xp

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Other changes :
(2004 version only) Fixed machine gun firing sound not being heard properly.
Reduced the default number of projectiles for Chaingun's primary shot from 3 to 1.
Increased the damage of Chaingun's primary shot from 15 to 40.
Reduced Bruiser's number of projectiles from 9 to 4.
Added a description of how to run this mod on Dhewm 3 engine in "RN_HowToInstall.txt".

Cheers!

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