Post news Report RSS Runner's Doom 3 v2.6 released

Runner's Doom 3 v2.6 is released. Some bugfixes and Item changes and CVars.

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Runner's Doom 3 is now in version 2.6.
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v2.6
Fixed a crash when Sentry first appeared in map "mars_city2".
Added CVar "RN_it_AmmoMultiplier", "RN_it_HealthMultiplier" and "RN_it_ArmorMultiplier". When the CVar "RN_Use_RNItems" is turned on, these values multiply the number of bullets and the amount of recovery of items. Also, if an item is "meaningless" due to these values, the item will be lost.
The default values of CVars to restore health or armor were reduced.
Removed CVar "RN_pm_HeadPointLight_Material".
Added CVar "RN_Use_DeathItem". Default is OFF. When this CVar is turned on, you can obtain items from enemy corpses. This CVar can be used in combination with other CVars for a different playing experience.
Added a text file "RN_CVarsSamples.txt". This file contains examples of what happens when you customize this mod with CVars. If you have any complaints about this mod, this file may be of some help.


Runner's Doom 3 v2.6 00 MassacreMode - ModDB


Previous changes :
v2.5.5
Enemies no longer reanimate when they can see the player. This change will reduce the number of situations where a player is hit by an enemy who reanimate right next to the player.
With the above change, the chances of reanimation of some enemies were increased.
Fixed a bug that prevented the second airlock from opening on Map "commoutside".
Ammo count is now also affected by CVar "RN_ai_MonsterHealthFactor" when CVar "RN_Use_RNItems" is turned on.
Fixed a bug that sometimes caused enemies to become stationary in mid-air when the CVar "RN_Use_GibsOnDeathFX" and CVar "RN_ai_MONSTERNAME_DeathFX" were turned on.

v2.5.2 - v2.5.4
Fixed a problem that caused the game to crash when shooting at some objects.
Reduced processing load when entering a new area. Crashes should be less likely to occur when opening doors.
Fixed problem with Mancubi projectiles not reaching the player when moving.

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