Post news Report RSS Runner's Doom 3 v2.5 released

Runner's Doom 3 v2.5 is released. Now they are "Runners" too!

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Runner's Doom 3 is now in version 2.5.

v2.5
Added "Runner" to Zombie roles.
Added "Runner" to ZombieFat roles.
Added "Runner" to Imp roles.
Added "Runner" to Hellknight roles.
Revenants with "Tough" role now move faster.

...Yes, they run now!
Run 01

Run 00

Run Blender 00

Run Blender 01

:D


Other changes:
Fixed Hellknight's "Turret" role was not working.
Changed the way roles are calculated. If the same values are set, the roles will be calculated with the same probability.
Added CVar "RN_ai_MonsterHealthFactor". The health of enemies with the CVar "RN_Use_RNMonster_MONSTERNAME" enabled will be multiplied by this value.
Slightly reduced health for some enemies with "Tough" roles.
Fixed a problem that RN_CVars.txt was not enclosed in the Doom3(2004) version.
Fixed a problem that Doom3(2004) version was not working on RoE.

Sorry to Doom3(2004) users. I should do more test play properly... xO
Anyway, enjoy your "run" with them. :D
Don't forget that their appearance rate can be changed in CVars.

-------------------------

v2.5.1
Fixed a rare crash at the start of Alphalabs3.
Added "Neglecter" to Sentry roles. A Sentry with this role will ignore all players and enemies and continue onward.
Slightly reduced health for Imp with "Tough" role.
Reworked the running animation for Imp. It looks a little better now.

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