Hey guys I just wanted to make an area for well Q&A that will be here until we get the forms up and running because I want you guys to have a separate area for questions and requests so that it is not hidden by casual discussion.
Q&A
Where you will go if you need help with a bug or need to request content for your mod.
Posted by InsidiousHunter on
Having trouble with bombing runs. Empire and Rebellion work fine - new playables keep crashing. For example I have the Vwing as the bomber for the Mandos - I created the lines for it in Landbombingrununits.xml and set it as the Mandalorian faction bombing run in Expansion_factions.xml, but it still crashes. What am I missing?
Another question - the new playables Hutts and Mando factions can capture build pads, but it won't give me the option to build anything on them. What file do I modify for this?
i'm not exactly sure on how to fix this, but i think it might have to do with the affiliation of the turrets, try adding the Hutt and Mando factions to those. Again, I'm not sure if this will work but it might.
I added the turrets for the Mandalorians but it still wont give me the option to click on the captured pad to build anything.
Anyone know how to zoom the minimap in Galactic Conquest outward so it can show more planets? (this map: I.imgur.com)
Do you mean by way of adding more planets? If so they should just appear on the minimap as you add them to the Galaxy.
Adding planets is not the issue, the issue is when i add planets far away from the galaxy center their icon appears outside the minimap instead of inside it, so i was wondering if there is any way to zoom the minimap outward to fit those planets in.
Anakin might know how.
Weird. When I add planets, they just automatically show up on the mini map.
Hey does anyone have a dreadnought model we might be able to use for Garm Bel Iblis?
Warb Null doesn't have one?
we have one now.
Could someone help me with basic xml. modding for gold pack empire at war?
Depends whats in need of modding?
Adding new units and mechanics. Modding like the elites conflict mod and thrawns revenge
New units I can help with. Mechanics that depends, I need to know what you have in mind.
Mechanics isnt that important to me but how about adding in maintenance costs for all units and giving the Rebels the 'corruption' mechanic for them to use?
I haven't heard of maintenance costs being in an EAW mod before, you have successfully caught my attention.
Its being considered in Star Wars Rebellion mod.
With my time in XMLs, I remember seeing lines for maintenance cost
It was going to be in the game but they discarded the idea for the sake of simplicity
Still issues ha. Still can't get the bombing runs to work. If any have a suggestion on that it would be greatly appreciated.
Also I want to give the Imperial Gozanti the ability to spawn a squadron of TIE fighters. I added squadron capacity to 2 and added the lines for spawning them (or so I thought) yet not fighter spawn when I go into battle.
So I have a custom turret Moddb.com
It's just a .max file with textures. What do I need to do for bones if I want it to rotate, and how do I export the textures as .dds.
Hey does anyone have a Victory 1 class model with the wings/flaps open that we can use for the mod.
I could create one. But im not able to convert them to .ALO files.
If you are able to Convert them and the textures im happy to share :)
I will see if Barlex can convert them for me and if he can then send them to him.
Very well :) I finished the modell today. Start now the textures! You can see the Mesh when you click on my name :)
Is there anybody at all that can help me whatsoever with the issues I have spoken of - the land bombers causing crash and deploying fighters from Gozanti? Or could someone point me to a tutorial or someone they know might be able help? I would really appreciate anything anybody knows at this point because I am stumped.