Patch 1.0.5 Changelog
GAMEPLAY
- Added Alchemy
- Added Mushrooms
- Added Rat
- Added Ratman
- Added randomly spawning Traps
- Added new graphics for items
- Added four new items
- Reduced duration and healing amount of high level Strength skills
UI
- Added map markers for Altars and Crafting Stations
- Various tooltip changes
BUGFIXES
- Fixed a bug where the option screen sometimes didn't close properly
- You now restore health while moving with the arrow keys
- Fixed Elitist Health and Mana Potions
- Starting a new game now correctly starts you with 1 talent point
- Items acquired before a patch will now carry over to a new patch correctly
So, I kill an enemy in a doorway and they drop an item. When i click on the item to pick it up the door closes as well. Not a huge bug but it's still there. Sorry if someone else has mentioned this before, I shall continue my adventures. Looking forward to the 2nd area in the dungeon! =D
Ah, thank you for pointing that out. I'll get that sorted!
~TheIndieForge
Also, while I'm here. Is there going to be a crafting guide in the future? It's seemingly trial and error right now.
What you actually craft is a random item of the type which the materials enter makes. For example, 1 wood and 2 metal bars will make a new random sword of rariety equal to the rariety of the metal used. I could make a guide with all the set recipes, but I think it would be better if the player finds the main recipes themselves, as the crafted result is a risk anyway.
~TheIndieForge
Oh I get how this works now, more randomness! Thanks for clearing that up a bit. =)
Just started level next to the Vampire boss, normally not an issue except his door was not marked as gold, thought it was a normal room opened it and died, not sure if the is on purpose or a bug, luckily I just started so it didnt matter. Would have sucked if I was farther along though.
This is a rare bug that I'm aware of, it happens when a corridor connects to a boss room, rather than a normal door. For now you can avoid the boss by closing doors again. I'll get this sorted soon.
~TheIndieForge