Post news Report RSS Black Orchestra: Worldfront In-Game Locations Update

Black Orchestra Worldfront Level Art and Level Design update for the Mediterranean, Western, Eastern and Pacific front with various enhacements.

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In-Game Locations Update

Please welcome our Black Orchestra Map Update!

All maps set in the Mediterranean theatre of war including several Eastern, Western and Pacific front maps are produced by Level Artist/Level Designer North_Dumpling with additional asset assistance from FaNgum.

While our maps are based on historical battles they take place in, it is not always a smart decision to portray locations in their 1:1 scale as gameplay always comes first for us, so certain liberties are made.
Each and every map always requires thoughtful design process starting with blockout and finishing with visual polishing.
Our maps are always made based on specific metrics we have set ourselves such as visuals, geomorphology, location, factions involved and weapons/vehicles used by the teams.


Everything you see currently is WIP and subject to change.

Mediterranean Maps

Leros
https://media.moddb.com/images/articles/1/322/321441/auto/LerosShowcase_01.png




El Alamein



Mareth



Medjez

MedjezShowcase 01

MedjezShowcase 02

MedjezShowcase 03

MedjezShowcase 04


Eastern Front Maps

Horson


Western Front Maps

Brecourt


Pacific Front Maps

Biblio Hill

Originally created by BOH-rekrut 10 years ago, this map is making a comeback in Black Orchestra!

New maps are powered by the Unreal Engine 3 technology in conjunction with Quixel Megascans bringing them to life even further ranging from whole new custom shaders to photoscanned trees and terrain assets.

Every new or updated existing RO2/RS1/HotW map is brought to more modern standards thanks to this new technology and allows to deliver unique looking locations based on their real life counterpart and geomorphology aspect.

Quixel Megascans technology in particular allows us to utilize photogrammetry assets similar to what DICE used in Battlefront 2015 by using 512x512 texture with majority of details coming from detail normal map texture which allows us to have much more memory in reserve as well as boost visual quality of assets without increase in filesize!

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dunadan101
dunadan101 - - 85 comments

Looks gorgeous :O cannot wait to play this!

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personalbed
personalbed - - 24 comments

amazing stuff!!!! keep it up

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sfb
sfb - - 108 comments

Excellent work, can't wait to play against the upgraded AI!

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czwarty_
czwarty_ - - 1,322 comments

Great!

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Raptor341
Raptor341 - - 74 comments

This is looking fantastic, excellent work!

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ChristianBendig
ChristianBendig - - 2 comments

gibt es schon was neues zum projekt ??.
vorallen in sachen eines release ?..

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Landkreuzer
Landkreuzer - - 354 comments

I hope you guys make it, this mod is one of the only ones i follow. I hope you the best. This mod is going to be great.

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