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Some of you may recognise the preview image for this news post...

Posted by DazJW on Aug 15th, 2008

...those that do will know that it's the map selection screen for the first Allied campaign mission. Those that didn't know now know that aswell because I've just informed them.

One question that has kept reappearing with each release of this mod is will the campaign make a comeback and the answer has always been no.
However, I've now completed the working parts for the first Allied mission (rescue Einstein from the Soviet Tech. Centre). The map isn't 100% yet because I need to sort out what's happening with cliffs*, but the scripting is there - you get attacked by a Dog and three Rifle Infantry when you start, Einstein pops out when you kill the two Rifle Infantry below the Tech Centre, Cruisers show up, etcetera.
I'm only planning to do the first mission for each side at the moment, but I was planning on doing none of them before so I can't say it absolutely won't happen. Someone else has also mentioned they could help so we'll see.

*I want to keep the "flat" look from RA and avoid having ramps, but I haven't remade the cliffs for the temperate terrain yet. Those with a good memory will remember this particular mission is in the snow theatre.

In other news I've been offered a remake of "The Hills Have Eyes" by Dutchygamer, which was a Mega 8-player multiplayer map with a village of civilians armed with hand-held tesla and nuclear weapons. I haven't gotten it from him yet but provided it doesn't get ruined by being imported to ICFRA! it'll be in the next release.

In yet more news a very interesting project has emerged at Project Perfect Mod, essentially YuriX is making a new 3D game engine designed for ported Red Alert 2: Yuri's Revenge content as much as possible. These projects appear and disappear, but YuriX's seems to have gotten further than most do. He's going to need low poly 3D models for all the units at some stage so I may volunteer to help out as a test at quickly making the IFV based around an imported .vxl file has been fairly successful.
Just when it looks like RA2 is dying out something new always appears to shake it up, hopefully this engine will reach a release stage.

Post comment Comments
Clord
Clord Aug 16 2008, 4:38am says:

Nice effort.

+2 votes     reply to comment
stevealmighty
stevealmighty Aug 16 2008, 7:02am says:

from those screenshots it looks like you arent making any original maps
if this is true why? remake the buildings with the graphics of yuri's revenge
not just bringing crap things from ra1 into ra2

+2 votes     reply to comment
Comrade-Alucard
Comrade-Alucard Aug 16 2008, 8:24am replied:

it looks like that is exactly what they are doing

+2 votes     reply to comment
SpaceTuna
SpaceTuna Aug 16 2008, 8:30am says:

But why?

So, will we be able to garrison buildings like in RA2?

+2 votes     reply to comment
DazJW
DazJW Aug 16 2008, 10:41am says:

The screenshots are RA1, not my stuff in RA2...

+2 votes     reply to comment
koekje4life
koekje4life Aug 16 2008, 1:12pm says:

great effort guys, keep it on! i'll be killing units with technicians :D

+2 votes     reply to comment
Hanzie
Hanzie Aug 17 2008, 6:04pm says:

That brings back memories!

+2 votes     reply to comment
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