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Burning Ground & Dawn of Change Important News and we need a programmer!

Posted by Black_Overseer on May 29th, 2013

Currently, Selshas, who is responsible for graphic of DOC, will come back around August.
In addition, since most of our team members are pupils and since exams are coming, update for burning ground will be late and also might will be even more late.  

To be honest, it is impossible to work on DOC and BG at the same time, so DOC project will be temporally stopped.
Luckily, we might have give up one project if they had to be released at the same time which didn't happen.
DOC is a project to which I really give my heart so It will be updated later when there is more time. 

This time we have even worse new which is that GAGMania who is responsible for Plug-In can't work anymore because of his study.
So if anybody is familiar with Plug-In, please contact us. 

This is the list of necessary Plug-In list:
Nuke Missile Overlay attach
Pirate Capital Ship EMP
Chrono Boost
Zealot Charge Requires Upgrade
Force Field
Guardian Shield
Graviton Beam
Odin Crash problem (need to be repaired or re-coded)

P.S
We tell you that there will be no Planetary Fortress, Orbital command, Diamond Back, Void Ray, Colossus ever. 

Planetary Fortress and Orbital Command models are impossible to edit
they are asymmetric and no separation from Turret is possible. 

Diamond Back, Void Ray, Colossus's attack are impossible cuz they are Laser attack.
We could make it as Outback Hunter but will have some strange errors such as: not hitting the target properly instead attacking ground.

Post comment Comments
Raygoza
Raygoza May 29 2013, 10:13am says:

About the Orbital Command and Planetary Fortress, if the turrets would be separated trough a 3d program wouldn't it be possible to make these buildings?
About the Orbital Command anyway there might be an other solution, if the whole building is dedicated to animate the moving roof of the Orbital Command then the SCV production lights could be added to it as an Overlay.

About the advanced laser attacks, are you guys sure that the engine is so limited that all those attacks are impossible to recreate?
The laser beams that is.

-1 votes     reply to comment
Tykous
Tykous May 29 2013, 11:39am replied:

SC1 doesn't have beam, it's imposible. Only way to have similar attack is make the unit fire very quickly and use long bullet

+1 vote     reply to comment
133452
133452 Jun 2 2013, 5:49am replied:

What about the part about the 3D Program? Would that work?

+1 vote     reply to comment
Tykous
Tykous May 29 2013, 11:41am says:

I thought force field can be replace the disruption web and dark swarm. Or you are trying to keep those spell.

+2 votes     reply to comment
Black_Overseer
Black_Overseer May 29 2013, 12:03pm replied:

but, that's need improve.

+1 vote     reply to comment
jpnzln
jpnzln May 29 2013, 12:12pm says:

but on sc2 mod extra the void ray and colossus was possible (sort of) they were fast firing lasers.

Moddb.com

+1 vote     reply to comment
Black_Overseer
Black_Overseer May 29 2013, 12:23pm replied:

that's not laser.
you mean this
Youtu.be

+1 vote     reply to comment
RobertHouse
RobertHouse May 29 2013, 12:39pm replied: Online

Very cool, I do agree tho no lasers they just don't work good in SC1's engine.

+1 vote     reply to comment
Valherran
Valherran May 29 2013, 4:32pm says:

Good luck on your exams everyone.

+2 votes     reply to comment
Black_Overseer
Black_Overseer May 30 2013, 3:56am replied:

Thanks :)

+2 votes     reply to comment
Templarfreak
Templarfreak May 29 2013, 6:12pm says:

For Chrono Boost, ask RavenWolf.

Nuke Overlay, Pirate Ship EMP, and Zealot Charge upgrade should all be doable with Iscripts / EXE hacks using Firegraft.

0 votes     reply to comment
Black_Overseer
Black_Overseer May 30 2013, 12:39am replied:

i said *Zealot Charge Requires Upgrade*.

and Pirate Ship EMP is HOTS Campaign Pirate Ship EMP. not vessel's emp.
Nuke Overlay is crash, need plugin attach.

i'm not an idiot.

0 votes     reply to comment
RobertHouse
RobertHouse May 30 2013, 3:33pm replied: Online

your definitely not a idiot!

+1 vote     reply to comment
Templarfreak
Templarfreak May 30 2013, 11:44pm replied:

Oh, you meant where it'll disable mechanical / robotic units.

So by Zealot Charge Requires Upgrade, you mean that in order for it to use charge it needs the upgrade.

I may be able to do that in a plugin, I'm not sure. I've never worked on an upgrade that dealt with Iscripts before so I'd have to take a look first.

But in order to even do that I'd have to get all the programs and stuff back...

+1 vote     reply to comment
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