Post news Report RSS First 2006 News-Update

Synergy (2.0 Beta) is coming along very nicely. The Team has been working quite hard on the new version (hence the lack of updates). I've just finished with a new SSF (Sound script File) Loader class that automatically updates the "game_sounds_manifest.txt" file (located in the "scripts"

Posted by on

Synergy (2.0 Beta) is coming along very nicely. The Team has been working quite hard on the new version (hence the lack of updates).

I've just finished with a new SSF (Sound script File) Loader class that automatically updates the "game_sounds_manifest.txt" file (located in the "scripts" directory), so users do not have to manually add items to it.

We have been working on support for custom NPCs (and a few other entities). Custom NPCs will utilise CSF's (Custom script Files). These CSF's will contain special key values that directly modify the NPC. More information on this later.

Our handyman, Jonny Quattro, has been working on a special project: the Lost Coast Demo for Synergy. Jonny has used the NPC CSF feature to fabricate the Fisherman.

We've also done a few "secret experiments" on the Stalker. Unfortunately for you guys, we won't be showin' ya. You'll have to wait until the release of Synergy to see what awaits you.

And don't forget that we are always lookin' for help with development. If you are interested, send an email to synergymod@gmail.com.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: