As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.
First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.
Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.
I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.
The following issues were addressed:
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently.
* The distance for throwing hand grenades, ammo packs, and health packs has been increased.
* The Red/Blue nametag bug has been addressed
Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.
We’re excited about being able to release 1.2 very soon and hope you all are too.
All the best,
AJ Marini (Euro Force Producer)