Source code released
Building a UDK game is really hard work. We've been working on this one for a year and we know that most teams will face huge problems, with few documentation being available. So, we decided to make our own work available for everyone.
You can get our code on GitHub : click here !
This is not all of it, only the most interesting bits. The full line count goes as high as 13,000 lines in four different languages, and we will add even more in the upcoming months. We hope to make other game makers happy with this, sharing our knowledge is a great reward for all our work.
A work in progress
Our game is not finished yet. We are still working on the level production, fixing various bugs and implementing required features such as spectating a game, dropping a flag or setting up the field of vision.
Most of the game is currently working, we are testing it out on a regular basis with selected players so that bugs are quickly found and fixed. We plan to release DeepVoid this year.