DarthMod Napoleon v2.6 "Epic Edition"
More Epicness Added!
+ Over 200 extra units
+ 40 unit armies
+ Many different campaigns
+ Effects that look real
+ Fascinating AI
+ Realistic battle mechanics
= Mythic gameplay experience!
Version 2.6 "Epic Edition"
- Battle AI is greater than ever due to formations and other parameters adjustments. It will really give you a hard time winning it, especially when it has artillery and a good general.
- Multiplayer with DarthMod enabled should now be fixed.
- Now there is richer garrison (Militia and many types of Line infantry) and also it costs when in siege (so Human campers will not wait for the AI to attack all the time because they may risk bankruptcy). This simulates the cost of a siege for the defender.
- Battle autocalc improved as requested.
- Gun reload rates extreme re-balance for better battle realism and challenge.
- Musketing morale impact is greater so that only the elite troops can stand under heavy fire long enough (or when they have a good officer around).
- General projectile lethality enhanced.
- Melee mechanics tweaked even better for more cinematic feel.
- Artillery more devastating.
- CAI better re-balance especially for France and Britain which should be more effective in the campaign map.
- CAI recruitment better with more special and elite troops.
- Fortifications have much more cost so that they are rare in the map.
- CAI should be not so aggressive to minor nations and must be slightly more reasonable.
- Diplomacy gift impact reduced (was requested).
- Howitzer impact slightly more powerful.
- Unit population cost nullified because in some campaigns caused problems (For example in Penninsula Campaign it made Towns too small and no more units could be built).
- Trade ports can now build warships so that the CAI can build powerful navies. As a tradeport becomes upgraded it can build bigger ships and smaller ships become obsolete.
- Improvements in effects (Musket muzzle flash much more realistic, Quicklime smoke effect more realistic, Water impact effects are now realistic and not tiny and gamey as in vanilla).
- New Musket sounds much more realistic using sounds kindly offered by Shokh, the creator of ACW mod (American Civil War - The Blue and the Grey).
- Extreme Naval Battle rebalance. Many changes to make the naval battles as realistic, challenging and beautiful as possible. For example you can now feel the mass and slow reaction time of a ship type and also there is simulation of how tides affect a ship's firing trajectory. The smaller ships shake a lot so they are not as effective in long range targeting as the bigger warships which remain more stationary in the water. But even for the bigger ships you notice this very realistic effect, as they shake after they take hits or they fire etc. so that you think you play a real naval battle.
- Some minor Launcher fixes to provide more accurate log reports.
- Projectile trails improved (Those you enable from the launcher).
Read more about the full changelog and features of the mod
Installation & troubleshooting
It is fully save game compatible with your previous DarthMod v2.5 "Mythos Edition".
It is required to uninstall the previous version and then install this new one.
Read the simple installation instructions
Useful info:
Always open the Steam client before you open the launcher
How to play Multiplayer with DarthMod Napoleon
Technical support
The mod is not letting me disband my musketeers. I can disband all other units except my line infantry musketeers.
BAI is freaking scary.
Played as Denmark(40-regiment armies).
Invaded Mecklenburg.
They rebelled.
2000 jaegers, 1000 cav and 24 cannons.
No sight of Jaegers. Destroy cav and cannons.
Surrounded by jaegers.
Raped.
Great mod though.
Darth, may I join you so we can rule the galaxy as father and son?
I love the sound of every improvement there
When i press start it says the napoleon has stoped working windows checking for a solution if u can help me pls!
i have an issue - for some reason my unit cards return to the normal size on a 40 unit campaign rendering half my army useless, is there any fix for this?
this mod wouldnt let me save can u fix it plz
i have only 1 problem with this mod:after i conquer a city,if its people don't like me,they form a rebellion with a full veteran well-equipped army(sometimes armies!)that's half the time more strong than the original army!
is there a way to make rebel armies have less numbers and strength in their ranks? lower class rebellions shouldn't be able to form a full fledged army with many cannons.