When we started this project the goal we set ourselves is to create a refreshingly fun campaign with plenty of original content. Having original custom characters to go with the campaign is a big part of this goal and, as far as I'm aware, something that hasn't been done before in L4D2.
From my initial designs to a working in-game model has been a lot of work and we can finally show you the first of our 4 custom survivors. He currently being developed with Peter (Pappaskurtz) finalising the model/rig and Miztaegg adding detail to the texture. Now that we have a working production line we should be able to produce the remaining characters in an efficient time frame and I hope to show you them over the next few months.
Below is a video showing the Prisoner working in-game with running commentary from myself (Andrew Bennison). I've also uploaded some screenshots to the gallery which you can view above.
Levels 1 - 3 are reaching a presentable stage, as this has been a steep learning curve for all the designers a lot of work has been put in to refine our designs. It has paid off and I will aim to get some screenshots and videos up over the next few weeks.
We are looking for more team members to contribute content and speed up the development:
- 3D artist for environment art
- 2D artist for textures, signs etc.
- Graffiti artists for the numerous pieces throughout the campaign
- Voice actors for the 4 survivors
I will get around to updating the vacancies page and going into more detail for each role. If you are interested in contributing you can respond here, message me or send an email to firstname.lastname@example.org
Thanks for reading and look out for more updates soon.