This update (v0.8) has all sorts of additives. I got a lot of feedback that previous versions were too hard to play and very difficult to enjoy. People were dying around level 4 and this was problematic.
Posted by doppl3r on Aug 2nd, 2011
To combat difficulty, I decided to add the ability to gain health from monsters. When you destroy a monster, a heart will drop at a rate of 20% I had tested it at 33% but this was far too easy and the game lost it's 'survival' feel real quick. Below is a picture of the heart drop:
Here's another shot of the heart:
And a close-up:
In addition, I also tweeked the HUD a bit to indicate the true values of the player stats:
Change Log (v0.8):
Thanks for checking this game out, I hope you enjoy it.