Hi everyone! ^^
This is a bugfix demo! Happy New Year ^^
Changelog:
+ "ZAMN_MAIN" (??st January, 2022) [Hotfix 1]
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[ZAMN Standalone]
- Cleaned several libraries, added comments and organized them to be more readable.
[ZAMN TC]
- Fixed "MonsterPotion" transformation activating when the player is already dead.
- Fixed TitanicToddler oversights with the spawn animation. It works as it's supossed to now.
- Tweaked TitanicToddler spawn animation, now it will wait for the TitleCards to be done before starting.
- Added TitanicToddler variant with twice as fast spawn animations, can't be placed in a map by map editor but can be summoned by Survivor Scripts ^^
+ "ZAMN_MAIN" (31st December, 2021) [New Year's Update!]
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[ZAMN Standalone]
- Renamed "Decorate" folder as "Decorate_M" (Decorate_Main), to prevent directory issues with
possible future integration to GitHub or such.
[ZAMN TC]
- Reduced Doppelganger's "MaxStepHeight" to 24
- Made the trampolines in Level 5 to block monsters, so they can't walk into it
- Added more colission to the rooftops of nearby trampolines on Level 5 to prevent getting into them by jumping.
- Added a 1 tic Delay with chances to ocurr before attacking in the "Zombies", "Mummies", "MushroomMen", "Werewolves",
"Doppelgangers", "AxeBabyDolls" and "Martians".
This was added to prevent perfectly synchronized attacks wich where bypassing the invincibility frames
- Added a missing check for the Chainsaw Maniacs which made them ignore Clown Decoys, if they just destroyed a wall.
- Fixed the WeedWacker stopping the speed boost of the SpeedShoes, now they are combinable.
- Fixed "MonsterFists" weapon not being selected if the player had "Autoswitch Weapons" turned off.
- Fixed weapons not being picked up while the player was in the morphed "MonsterPlayer" version.
- Reduced "Martians_Chase" movement and projectile speed
- Fixed Tentacle enemies failing to attack their target while in range for an attack
- Tweaked Tentacle enemies, tweaked hitbox and movement speed
- Fixed akward colission in map "Day Of The Tentacle", after coming out of the broken wall , after collecting the Skeleton Key.
- "Hit Pallete" changes for TitanicToddler/GiantPod enemies will not trigger if their health is 0.
(Unless the animation started before they died)
- Added a "Growing" sequence for the Titanic Toddler spawn.
Adds 2 second before starts attacking, probably unnoticeable in "Titanic Toddler" if the LevelCards are not skipped.
- Tweaked the brightness in "No Assembly Required" to be a little brighter (plus a missing texture was added.)
I wanna play it I delta touch
Go for it! ^^
Just rename "ZAMN_MAIN.ipk3" to "ZAMN_MAIN.pk3" and you can load it as a mod whenever it supports GZD 3.7 or newer
que tal dude27th que programa usas para hacer la modificación, excelente trabajo muy atractivo
saludos.
Principalmente uso "GZDoom Builder" para hacer los mapas y "Slade 3" para agregar y manejar todos los assets del mod y el código que ocupa.
Ahora para editar todo esto uso estos programas:
+ Editar Sprites/Texturas:
"Paint.net"
+ Obtener texturas
"Necrofy" o "Zamn Level Editor"
+ Obtener sprites
"Snes9x" + "VLC" + "Paint.net"
(Grabo video en el emulador, luego con VLC saco los cuadros que necesito en imagenes, y los edito con Paint.net)
(Muchas veces uso rips de "spriters-resource.com")
+ Editar Sonidos o Musica
"Audacity"
+ Obtener efectos de sonido
"Zamn Level Editor" + "Snes9x" + "Audacity"
(ZLE para desactivar la musica, OBS para grabar audio/video, Audacity para recortar el audio)
+ Crear Voxeles
"VoxelShop" + "MagicaVoxel"
+ Obtener animaciones de pantalla completa (Avanzado)
"Snes9x" + "SonyVegasPro 13" + "Paint.net" + "Slade 3"
(
- Snes9x para grabar la animacion
- SonyVegasPro 13 para renderizar la animacion en cuadros a 35 cuadros por segundo (la medida de tiempo que ocupa el Doom)
- Paint.net para editar estos cuadros cuando sea necesario
- Slade 3 para finalmente añadir los cuadros y reanimarlos dentro del mod
)
Y eso es principalmente lo que hago ^^
I've been watching this for a couple years now. Oddly enough, a few months before I found this project on a list of games made with GZDoom, I had made the wish that Zombies Ate My Neighbors be remade in 3 dimensions, because it happens to be my favorite childhood gaming memory, pre-PC and fully 3D capable console.. I mean technically this could have run on a Genesis with one of those addons that nobody bought, but since nobody bought that, or a 3DO (except for me, LOL,) we're going to pretend those didn't happen and be excited that ZAMN in 3D is finally happening anyway!
When will this be finished, you think? I hope it gets finished, anyway....