Save Zombie Zoo from destruction by navigating the puzzling chaos and returning the brains-loving animals to their cages.
This post doesn't actually contain any bear traps. But the game does, so fear not.
Posted by semicomatose on Apr 29th, 2010
Hello! On Monday we had our "hey, the mod's done" sort of unveiling here in St. Catharines and had a big get together where people came and ate and played the mod. Truth be told, we're more like 99% done. Oh, and if you haven't read our previous news update, this impending release of the mod contains the tutorial/intro journey from the parking lot of the Zoo through the lobby of the Zoo and also the first level where you resolve the conflict between Bunny Town and Bear City. The fate of the other 3 planned levels is undecided at the moment. Before we release to you fine folks of the interwebs, we're going to do a bit of smoothing of rough edges and implementing of little things that didn't quite make it in time for our completion deadline of April 26. We've been taking it easy these last few days, treating our wounds and finishing up other school assignments, but fear not! We'll be getting the mod to you very shortly. I'm shifting the release date from it's previous position of May 1st to a new date of May 10th. It's entirely possible we'll be ready to go even before that date, we're not really doing anything super serious and time consuming but our schedules are all in flux at the moment and it may be tough to organize so we'll see. May 10th at the latest, though.
In the meantime, here are some images of in-game stuff. If anything looks particularly gross or something seems to be missing, it's entirely possible it may get fixed in the coming week. Or not. If it's the latter case, you'll just have to leave us angry comments. Also, below the screen shots are two fine examples of the helpful advice and commentary the CEO of Zombie Zoo will be giving you as you run around punching bunnies and getting mauled by bear traps.