Greetings, members of ModDB. My name is Kenny, and I am currently the sole team member of the Zombie Swarm team. I originally started this project in about 2011 with a good friend of mine, but due to neither one of us knowing the first thing about putting together a source mod, it was doomed to fall apart. I had managed to piece together a few scattered scraps of content, but looking back, they weren't really of sufficient quality. Moving on to the present day, I now have much more experience working with the source engine, but I am still something of a novice. Filled with vigour, energy and ambition, I have since resumed work on my abandoned Zombie Swarm project files. At present, my plan is to replace all of the artistic assets and maps in Alien Swarm with novel ones. Essentially, Zombie Swarm will be a re-skinned version of Alien Swarm, with a couple of new missions.

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Report RSS Zombie Swarm human animation demonstration.
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Description

Basically, the human character mesh was rigged to the Alien Swarm marine armature, and this is a demonstration of a few of the marine animations and poses using the new model.

Overall, I think that the "mesh transplant" has gone rather well. The harder part will be getting the Zombie(s) to work in-game.

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Zombie_Swarm_Character_Animation_Demonstration.wmv
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